public override void Avoid() { LoginAcess result = (LoginAcess)ReadD(); ReadC(); player.ID = ReadQ(); string login = ReadS(ReadC()); ReadC(); ReadC(); if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false) { Logger.Receive($"{GetType().Name} [{result}; SEU ID: {player.ID}]"); } if (result != LoginAcess.LOGIN_SUCESSO && result != LoginAcess.LOGIN_SUCESSO_ACEITO && AuthClient != null) { Logger.Error("Erro ao logar: " + result + ";"); } if (result == LoginAcess.LOGIN_SUCESSO || result == LoginAcess.LOGIN_SUCESSO_ACEITO) { AuthClient.SendPacket(new BASE_GET_MYINFO_ACK().Write()); GetSession.INST().byPass = true; } }
public override void Avoid() { int mask = ReadD(); LoginAcess error = (LoginAcess)ReadD(); int unk = ReadD(); if (LOAD.LoggerReceive && GetSession.INST().floodAccounts == false) { Logger.Receive($"{GetType().Name} Mask: [{mask} ;Error: {error}]"); } if (AuthClient != null || error != 0) { AuthClient.AskSocket(); } }