public override uint LoginLogic(Login2Server msg, long connectId, out LiteNetLibManager.Player player) { GameConsolePanelSettingConfig config = GameConsolePanelSettingConfig.GetCofig(); string key = msg.key; string pw = msg.password; if (config.loginKey.Equals(key) && config.loginPassword.Equals(pw)) { player = new LiteNetLibManager.Player(connectId); player.playerID = Guid.NewGuid().ToString(); return(0); } player = null; return(102); }
public override uint LoginLogic(Login2Server msg, Session session, out SimpleNetManager.Player player) { URCSettingData config = URCSettingData.GetCofig(); string key = msg.key; string pw = msg.password; if (config.loginKey.Equals(key) && config.loginPassword.Equals(pw)) { player = new SimpleNetManager.Player(session); player.playerID = Guid.NewGuid().ToString(); return(0); } player = null; return(102); }