private void AssignEnemySettings(GameObject randomEnemy)
    {
        if (randomEnemy != null)
        {
            randomEnemy.name = LogicUtils.RandomString(7);

            BasicAi AI = randomEnemy.GetComponent <BasicAi>();
            if (AI == null)
            {
                Debug.LogError("Tried assigning settings to no ai");
                return;
            }
            CreateReferencesToEnemy(AI);
        }
    }