private void SetItemInformation(UnityEngine.GameObject go, int id, int propertyid) { ArkCrossEngine.ItemConfig itemconfig = ArkCrossEngine.LogicSystem.GetItemDataById(id); if (itemconfig == null) { return; } if (go != null) { DFMItemIconUtils.Instance.SetItemInfo(ItemIconType.Equip_List, go, id); UnityEngine.Transform tf; RoleInfo roleInfo = LobbyClient.Instance.CurrentRole; ItemDataInfo[] equips = null; if (roleInfo != null) { equips = roleInfo.Equips; } int _fightScore = (int)GetItemFightScore(itemconfig, propertyid, 1); int _equipFingScore = 0; if (equips != null) { foreach (ItemDataInfo info in equips) { ItemConfig equipConfig = LogicSystem.GetItemDataById(info.ItemId); if (equipConfig != null) { if (equipConfig.m_WearParts == itemconfig.m_WearParts) { _equipFingScore = (int)GetItemFightScore(equipConfig, info.RandomProperty, info.Level); _fightScore = (int)GetItemFightScore(itemconfig, propertyid, info.Level); } } } } tf = go.transform.Find("Up"); if (tf != null) { UISprite sp = tf.GetComponent <UISprite>(); if (sp != null) { sp.spriteName = _fightScore >= _equipFingScore ? "Up" : "down"; } } tf = go.transform.Find("Up/value"); if (tf != null) { UILabel label = tf.GetComponent <UILabel>(); if (label != null) { label.text = Math.Abs(_fightScore - _equipFingScore).ToString(); label.color = _fightScore >= _equipFingScore ? new UnityEngine.Color(0, 251 / 255f, 75 / 255f) : new UnityEngine.Color(1, 0, 0); } } ItemClick script = go.GetComponent <ItemClick>(); if (script != null) { script.fightScoreChange = _fightScore - _equipFingScore; } tf = go.transform.Find("LabelOccupation"); if (tf != null) { UILabel ul = tf.gameObject.GetComponent <UILabel>(); if (ul != null) { ul.text = itemconfig.m_ItemType; } } } }