/// <summary>
 /// Initializes a new instance of the <see cref="LogicControlScriptEngine"/> class.
 /// </summary>
 /// <remarks>
 /// Constructs a new LogicControl scripting engine with the specified script.
 /// </remarks>
 /// <param name="code">
 /// The script code.
 /// </param>
 public LogicControlScriptEngine(string code)
 {
     this.m_LogicScript = new LogicScript(code);
 }
 public static void Start(LogicScript startScript)
 {
     logicScript = startScript;
     GameObject.DontDestroyOnLoad(startScript.gameObject);
     AssetBundleManager.Init(() => EventManager.Dispatch(GameMoudle.Loading, GameEvent.Type.OpenMainView));
 }