Exemple #1
0
        public int GetSpeed()
        {
            LogicProjectileData projectileData = this.GetProjectileData();

            if (projectileData.GetFixedTravelTime() != 0)
            {
                LogicVector2 position = new LogicVector2();

                position.m_x = (this.m_targetPosition.m_x - this.m_unk276.m_x) >> 3;
                position.m_y = (this.m_targetPosition.m_y - this.m_unk276.m_y) >> 3;

                int remMS = projectileData.GetFixedTravelTime() - this.m_travelTime;
                int speed = position.GetLength();

                if (remMS <= 0)
                {
                    remMS = 1000;
                    speed = projectileData.GetSpeed();
                }

                return(16 * speed / remMS);
            }

            return((int)(16L * projectileData.GetSpeed() / 1000L));
        }
        public void CreateProjectile(LogicProjectileData data)
        {
            LogicTrapData trapData = this.GetTrapData();

            LogicVector2 position = new LogicVector2();
            LogicArrayList <LogicGameObject> characters = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);

            LogicGameObject closestGameObject = null;

            for (int i = 0, minDistance = 0; i < characters.Size(); i++)
            {
                LogicCharacter         character         = (LogicCharacter)characters[i];
                LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                {
                    if (character.IsFlying() && character.IsAlive())
                    {
                        int housingSpace = character.GetCharacterData().GetHousingSpace();

                        if (housingSpace >= trapData.GetMinTriggerHousingLimit() && character.GetChildTroops() == null)
                        {
                            if (trapData.GetHealerTrigger() || character.GetCombatComponent() == null || !character.GetCombatComponent().IsHealer())
                            {
                                position.m_x = character.GetPosition().m_x - this.GetMidX();
                                position.m_y = character.GetPosition().m_y - this.GetMidY();

                                int lengthSquared = position.GetLengthSquared();

                                if (minDistance == 0 || lengthSquared < minDistance)
                                {
                                    minDistance       = lengthSquared;
                                    closestGameObject = character;
                                }
                            }
                        }
                    }
                }
            }

            position.Destruct();

            if (closestGameObject != null)
            {
                LogicProjectile projectile = (LogicProjectile)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType);

                projectile.SetInitialPosition(null, this.GetMidX(), this.GetMidY());
                projectile.SetTarget(this.GetMidX(), this.GetMidY(), 0, closestGameObject, data.GetRandomHitPosition());
                projectile.SetDamage(trapData.GetDamage(this.m_upgLevel));
                projectile.SetDamageRadius(trapData.GetDamageRadius(this.m_upgLevel));
                projectile.SetPushBack(trapData.GetPushback(), !trapData.GetDoNotScalePushByDamage());
                projectile.SetMyTeam(1);
                projectile.SetHitEffect(trapData.GetDamageEffect(), null);

                this.GetGameObjectManager().AddGameObject(projectile, -1);
            }
        }