Exemple #1
0
    public override void OnImportAsset(AssetImportContext ctx)
    {
        var textGraph = File.ReadAllText(ctx.assetPath, Encoding.UTF8);
        var graph     = JsonUtility.FromJson <LogicGraphData>(textGraph);
        LogicGraphObject logicGraphObject = ScriptableObject.CreateInstance <LogicGraphObject>();

        logicGraphObject.Initialize(graph);
        ctx.AddObjectToAsset("MainAsset", logicGraphObject);
        ctx.SetMainObject(logicGraphObject);
    }
    public override void OnImportAsset(AssetImportContext ctx)
    {
        List <Object> objectList = new List <Object>();

        Debug.Log("MAIN OBJECT  " + ctx.mainObject);
        ctx.GetObjects(objectList);
        Debug.Log(" OBJECTS  " + objectList.Count);


        var textGraph = File.ReadAllText(ctx.assetPath, Encoding.UTF8);
        LogicGraphObject loadedGraphObject = AssetDatabase.LoadAssetAtPath <LogicGraphObject>(ctx.assetPath);

        if (loadedGraphObject == null)
        {
            Debug.Log("Generating new");
            var graph = JsonUtility.FromJson <LogicGraphData>(textGraph);
            LogicGraphObject logicGraphObject = ScriptableObject.CreateInstance <LogicGraphObject>();
            logicGraphObject.Initialize(graph);
            ctx.AddObjectToAsset("MainAsset", logicGraphObject);
            ctx.SetMainObject(logicGraphObject);
        }
        else
        {
            Debug.Log("Updating Old");
            JsonUtility.FromJsonOverwrite(textGraph, loadedGraphObject.GraphData);
            ctx.AddObjectToAsset("MainAsset", loadedGraphObject);
            ctx.SetMainObject(loadedGraphObject);
        }

        Debug.Log(loadedGraphObject);

//        AssetDatabase.SaveAssets();
//        EditorSceneManager.SaveOpenScenes();



        Debug.Log("Set Asset");

//        AssetDatabase.Refresh();
    }