void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        GUILayout.Label("This scene shows a simulated use case scenario with:");
        GUILayout.Label("-BSP fracturing");
        GUILayout.Label("-Chunk structural interconnection");
        GUILayout.Label("-Use of support planes to link pillars to the ground");
        GUILayout.Label("-Collision particles");
        GUILayout.Label("-Collision sounds");
        GUILayout.Label("-Raycasting to trigger explosions with the weapon");
        GUILayout.Label("");

        GUILayout.Label("Hold down the left mouse button and move to aim.");
        GUILayout.Label("Press spacebar to fire.");
        GUILayout.Space(20);
    }
Exemple #2
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    void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        GUILayout.Label("This scene shows:");
        GUILayout.Label("-Voronoi fracturing");
        GUILayout.Label("-Triggered explosion");
        GUILayout.Label("-Collision particles");
        GUILayout.Label("-Collision sounds");
        GUILayout.Label("");
        GUILayout.Label("Press the button below to explode the object.");

        if (GUILayout.Button("Explode"))
        {
            TargetFracturedObject.Explode(TargetFracturedObject.transform.position, ExplosionForce);
        }
    }
Exemple #3
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    void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        GUILayout.Label("This scene shows:");
        GUILayout.Label("-Voronoi fracturing");
        GUILayout.Label("-Fracturing on physical contact");
        GUILayout.Label("-Collision custom notifications");
        GUILayout.Label("-Collision particles");
        GUILayout.Label("-Collision sounds");
        GUILayout.Label("");
        GUILayout.Label("Press the button below to drop the object.");

        if (GUILayout.Button("Drop"))
        {
            bDropped = true;
        }

        GUILayout.Label("Collision notifications:");
        GUILayout.Label(nChunksDetached + " chunks detached");
        GUILayout.Label(nChunkCollisions + " chunk collisions");
    }
Exemple #4
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    void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        GUILayout.Label("This scene shows a simulated use case scenario with:");
        GUILayout.Label("-Use of compound objects (through the included MeshCombiner tool)");
        GUILayout.Label("-Voronoi fracturing");
        GUILayout.Label("-Chunk structural interconnection");
        GUILayout.Label("-Use of support plane to link pillars to the ground");
        GUILayout.Label("-Chunk lifetime and offscreen lifetime for optimization");
        GUILayout.Label("-Collision particles");
        GUILayout.Label("-Collision sounds");
        GUILayout.Label("-Raycasting to trigger explosions with the weapon");
        GUILayout.Label("");

        GUILayout.Label("Hold down the left mouse button and move to aim.");
        GUILayout.Label("Press spacebar to fire.");
    }
    void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        //if(GUILayout.Button("Drop"))
        // {
        bDropped = true;
        // }
    }
Exemple #6
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    void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        GUILayout.Label("This scene shows a floor with:");
        GUILayout.Label("-BSP fracturing");
        GUILayout.Label("-Moving explosion source with radius");
        GUILayout.Label("");

        if (GUILayout.Button("Restart"))
        {
            Application.LoadLevel(Application.loadedLevel);
        }
    }
    void OnGUI()
    {
        if (LogicGlobalFracturing.HelpVisible == false)
        {
            return;
        }

        // Draw global instructions

        LogicGlobalFracturing.GlobalGUI();

        // Draw instructions

        GUILayout.Label("This scene shows a floor with:");
        GUILayout.Label("-BSP fracturing");
        GUILayout.Label("-Moving explosion source with radius");
        GUILayout.Label("");

        if (GUILayout.Button("Restart"))
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene("02 Sample Scene - Exploding Floor");
        }
    }