Exemple #1
0
    void LateUpdate()
    {
        if (logicCamera == null)
        {
            return;
        }
        if (objectToFollow != null)
        {
            cameraInfo.targetVelocity = (objectToFollow.position - oldTargetPosition) / Time.deltaTime;
            oldTargetPosition         = objectToFollow.position;
            cameraInfo.targetPosition = objectToFollow.position;
            cameraInfo.targetRotation = objectToFollow.rotation;
        }
        else
        {
            cameraInfo.targetPosition = new Vector3();
            cameraInfo.targetRotation = new Quaternion();
            cameraInfo.targetVelocity = new Vector3();
        }
        cameraInfo.pivotDistance          = 0;
        cameraInfo.pivotOffset            = 0;
        cameraInfo.pivotRotationIsDefined = false;
        cameraInfo.useSourcePosition      = false;
        cameraInfo.useTargetPosition      = false;

        cameraInfo.fov = currentFov;

        logicCamera.UpdateCamera(ref cameraInfo);

        GetComponent <Camera>().fieldOfView = cameraInfo.fov;
        if (cameraInfo.useSourcePosition)
        {
            var deltaPosition = cameraInfo.targetPosition - cameraInfo.sourcePosition;
            if (deltaPosition.magnitude > 0.01f)
            {
                transform.rotation = Quaternion.LookRotation(deltaPosition);
            }
            else
            {
                transform.rotation = Quaternion.Euler(0, 0, 0);
            }
            transform.position = cameraInfo.sourcePosition;
            ShakeCamera();
        }
        else
        {
            var newPosition = cameraInfo.CameraPosition();
            var newRotation = cameraInfo.PivotRotation();
            transform.position = newPosition;
            transform.rotation = newRotation;
        }
        cameraInfo.cameraSwitched = false;
    }
    public override void UpdateCamera(ref LogicCameraInfo cameraInfo)
    {
        Vector3 hitPosition;
        bool    collidedBack = CollisionFromHeadToPosition(cameraInfo.targetPosition, cameraInfo.CameraPosition(), out hitPosition);
        float   targetPivotDistance;

        if (collidedBack)
        {
            targetPivotDistance = (hitPosition - cameraInfo.targetPosition).magnitude;
        }
        else
        {
            targetPivotDistance = cameraInfo.pivotDistance;
        }

        targetPivotDistance = Mathf.Clamp(targetPivotDistance, minDistance, float.MaxValue);

        if (cameraInfo.cameraSwitched)
        {
            currentPivotDistance     = targetPivotDistance;
            cameraInfo.pivotDistance = currentPivotDistance;
        }
        else
        {
            float lerpSpeed = targetPivotDistance > currentPivotDistance ? moveOutLerpSpeed : moveInLerpSpeed;

            currentPivotDistance     = Mathf.Lerp(currentPivotDistance, targetPivotDistance, Time.deltaTime * lerpSpeed);
            cameraInfo.pivotDistance = currentPivotDistance;
        }
    }