Exemple #1
0
    void Connections()
    {
        //ExpencesCommunications = 0;
        float plumbingLen = 0;
        float heatingLen  = 0;
        float ventsLen    = 0;

        // HOT WATER
        // looking for closest boiler
        foreach (LogicRiser l in LCache.Risers)
        {
            LogicBoiler b = LCache.FindClosest <LogicBoiler>(LCache.Boilers, l.Center);
            if (b != null)
            {
                plumbingLen  += Vector3.Distance(b.Center, l.Center);
                l.HasHotWater = true;
            }
            else
            {
                l.HasHotWater = Conditions.HotWater;
            }
        }

        //looking for risers
        foreach (IHotWaterConsumer lh in LCache.HotWaterConsumers)
        {
            ILogicObject l = lh as ILogicObject;
            LogicRiser   r = LCache.FindClosest <LogicRiser>(LCache.Risers, l.Center);
            if (r != null)
            {
                plumbingLen   += Vector3.Distance(r.Center, l.Center);
                lh.HasHotWater = r.HasHotWater;
            }
        }

        // HEATING
        foreach (LogicHeatingPipe h in LCache.HeatingPipes)
        {
            h.HasHotWater = Conditions.HotWater;
        }

        foreach (LogicHeater h in LCache.Heaters)
        {
            LogicHeatingPipe pipe = LCache.FindClosest <LogicHeatingPipe>(LCache.HeatingPipes, h.Center);
            if (pipe != null)
            {
                heatingLen += Vector3.Distance(h.Center, pipe.Center);
                h.Operates  = pipe.HasHotWater;
            }
        }

        if (LCache.Vents.Count > 0)
        {
            // Vents
            foreach (Room r in Rooms)
            {
                if (r.TypeOfRoom != RoomType.Kitchen &&
                    r.TypeOfRoom != RoomType.Garage &&
                    r.TypeOfRoom != RoomType.Dining &&
                    r.TypeOfRoom != RoomType.Bathroom &&
                    r.TypeOfRoom != RoomType.Toilet &&
                    r.TypeOfRoom != RoomType.ToiletBathroom)
                {
                    continue;
                }

                float          distance = -1;
                LogicVentshaft closest  = null;
                foreach (LogicVentshaft v in LCache.Vents)
                {
                    float d = r.CalcDistance(v.Center);
                    if (closest == null || distance > d)
                    {
                        closest  = v;
                        distance = d;
                    }
                }
                ventsLen    += distance;
                r.Ventilated = true;
            }
        }
        Debug.Log(string.Format("pipes len {0}, heating len {1}, vents len {2}",
                                plumbingLen, heatingLen, ventsLen));
        M.Statistic.CommunicationsCost = (int)(plumbingLen * Conditions.PlumbingCost
                                               + heatingLen * Conditions.HeatingCost
                                               + ventsLen * Conditions.VentsCost);
    }