Exemple #1
0
        private void SimulateEndAttackState()
        {
            LogicLevel                       level              = this.m_logicGameMode.GetLevel();
            LogicGameObjectManager           gameObjectManager  = level.GetGameObjectManager();
            LogicArrayList <LogicGameObject> characterList      = gameObjectManager.GetGameObjects(LogicGameObjectType.CHARACTER);
            LogicArrayList <LogicGameObject> projectileList     = gameObjectManager.GetGameObjects(LogicGameObjectType.PROJECTILE);
            LogicArrayList <LogicGameObject> spellList          = gameObjectManager.GetGameObjects(LogicGameObjectType.SPELL);
            LogicArrayList <LogicGameObject> alliancePortalList = gameObjectManager.GetGameObjects(LogicGameObjectType.ALLIANCE_PORTAL);

            this.m_logicWatch.Start();

            while (!this.m_logicGameMode.IsBattleOver())
            {
                bool canStopBattle = !this.m_logicGameMode.GetConfiguration().GetBattleWaitForProjectileDestruction() || projectileList.Size() == 0;

                for (int i = 0; i < characterList.Size(); i++)
                {
                    LogicCharacter         character         = (LogicCharacter)characterList[i];
                    LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                    if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                    {
                        LogicAttackerItemData data = character.GetAttackerItemData();

                        if (data.GetDamage(0, false) > 0 &&
                            (hitpointComponent.GetHitpoints() > 0 || this.m_logicGameMode.GetConfiguration().GetBattleWaitForDieDamage() && character.GetWaitDieDamage()))
                        {
                            canStopBattle = false;
                        }
                    }
                }

                for (int i = 0; i < spellList.Size(); i++)
                {
                    LogicSpell spell = (LogicSpell)spellList[i];

                    if (!spell.GetHitsCompleted() && (spell.GetSpellData().IsDamageSpell() || spell.GetSpellData().GetSummonTroop() != null))
                    {
                        canStopBattle = false;
                    }
                }

                for (int i = 0; i < alliancePortalList.Size(); i++)
                {
                    LogicAlliancePortal alliancePortal = (LogicAlliancePortal)alliancePortalList[i];

                    if (alliancePortal.GetBunkerComponent().GetTeam() == 0 && !alliancePortal.GetBunkerComponent().IsEmpty())
                    {
                        canStopBattle = false;
                    }
                }

                bool isEnded = canStopBattle || this.m_logicWatch.ElapsedMilliseconds >= 10000;

                if (isEnded)
                {
                    LogicEndCombatCommand logicEndCombatCommand = new LogicEndCombatCommand();
                    logicEndCombatCommand.SetExecuteSubTick(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick());
                    this.m_logicGameMode.GetCommandManager().AddCommand(logicEndCombatCommand);
                }

                this.m_logicGameMode.UpdateOneSubTick();

                if (isEnded)
                {
                    break;
                }
            }

            this.m_logicWatch.Reset();

            if (!this.m_logicGameMode.IsBattleOver())
            {
                this.m_logicGameMode.SetBattleOver();
            }
            if (this.m_liveReplayId != null)
            {
                this.UpdateLiveReplay(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick(), null);
            }
        }
Exemple #2
0
        public override int Execute(LogicLevel level)
        {
            if (level.IsReadyForAttack())
            {
                if (level.GetVillageType() == 0)
                {
                    if (LogicDataTables.GetGlobals().AllowClanCastleDeployOnObstacles())
                    {
                        if (!level.GetTileMap().IsValidAttackPos(this.m_x >> 9, this.m_y >> 9))
                        {
                            return(-2);
                        }
                    }
                    else
                    {
                        LogicTile tile = level.GetTileMap().GetTile(this.m_x >> 9, this.m_y >> 9);

                        if (tile == null)
                        {
                            return(-4);
                        }

                        if (tile.GetPassableFlag() == 0)
                        {
                            return(-3);
                        }
                    }

                    LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

                    if (playerAvatar != null)
                    {
                        if (this.m_data != null)
                        {
                            LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0);

                            if (gameObjectManager.GetGameObjectCountByData(this.m_data) <= 0 && playerAvatar.GetAllianceCastleUsedCapacity() > 0)
                            {
                                LogicAlliancePortal  alliancePortal  = (LogicAlliancePortal)LogicGameObjectFactory.CreateGameObject(this.m_data, level, level.GetVillageType());
                                LogicBunkerComponent bunkerComponent = alliancePortal.GetBunkerComponent();

                                alliancePortal.SetInitialPosition(this.m_x, this.m_y);

                                if (bunkerComponent != null)
                                {
                                    bunkerComponent.SetMaxCapacity(playerAvatar.GetAllianceCastleTotalCapacity());

                                    if (level.GetBattleLog() != null)
                                    {
                                        if (!level.GetBattleLog().HasDeployedUnits() && level.GetTotalAttackerHeroPlaced() == 0)
                                        {
                                            level.UpdateLastUsedArmy();
                                        }
                                    }

                                    if (level.GetGameMode().IsInAttackPreparationMode())
                                    {
                                        level.GetGameMode().EndAttackPreparation();
                                    }

                                    bunkerComponent.RemoveAllUnits();

                                    LogicArrayList <LogicUnitSlot> allianceUnits = playerAvatar.GetAllianceUnits();

                                    for (int i = 0; i < allianceUnits.Size(); i++)
                                    {
                                        LogicUnitSlot       slot = allianceUnits[i];
                                        LogicCombatItemData data = (LogicCombatItemData)slot.GetData();

                                        if (data != null)
                                        {
                                            int count = slot.GetCount();

                                            if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER)
                                            {
                                                for (int j = 0; j < count; j++)
                                                {
                                                    if (bunkerComponent.GetUnusedCapacity() >= data.GetHousingSpace())
                                                    {
                                                        bunkerComponent.AddUnitImpl(data, slot.GetLevel());
                                                    }
                                                }
                                            }
                                        }
                                        else
                                        {
                                            Debugger.Error("LogicPlaceAlliancePortalCommand::execute - NULL alliance character");
                                        }
                                    }
                                }

                                gameObjectManager.AddGameObject(alliancePortal, -1);

                                return(0);
                            }
                        }
                    }

                    return(-5);
                }
            }

            return(-1);
        }