public Package(string packagePath, Game game) { PackagePath = packagePath; _game = game; _logger = LoggerProvider.GetLogger(); }
private void Update() { if ((this.dbLoader != null) && this.dbLoader.IsDone) { Engine engine = EngineService.Engine; base.enabled = false; if (!string.IsNullOrEmpty(this.dbLoader.Error)) { string message = $"AssetBundleDatabase loading was failed. URL: {this.dbLoader.URL}, Error: {this.dbLoader.Error}"; LoggerProvider.GetLogger(this).Error(message); this.dbLoader.Dispose(); this.dbLoader = null; engine.ScheduleEvent <InvalidGameDataErrorEvent>(engine.CreateEntity("RemoteConfigLoading")); } else { this.dbLoader.Dispose(); this.dbLoader = null; AssetBundleDatabaseComponent component = new AssetBundleDatabaseComponent { AssetBundleDatabase = this.DeserializeDatabase(this.dbLoader.Bytes) }; this.dbEntity.AddComponent(component); base.Complete(); } } }
public GameServerLauncher(ushort serverPort, string configJson, string blowfishKey) { ConfigJson = configJson; ServerPort = serverPort; _logger = LoggerProvider.GetLogger(); var itemManager = new ItemManager(); game = new Game(itemManager); _server = new Server(game, serverPort, configJson, blowfishKey); #if !DEBUG try { #endif ExecutingDirectory = ServerContext.ExecutingDirectory; _server.Start(); #if !DEBUG } catch (Exception e) { _logger.Error(e); } #endif }
public GameServerLauncher(string serverHost, ushort serverPort, string configJson, string blowfishKey, int human_count, int agent_count, float multiplier, string replay_path, ushort redis_port, float step_multiplier) { ConfigJson = configJson; ServerPort = serverPort; ServerHost = serverHost; _logger = LoggerProvider.GetLogger(); game = new Game(serverHost, human_count, agent_count, multiplier, replay_path, redis_port, step_multiplier); _server = new Server(game, serverHost, serverPort, configJson); #if !DEBUG try { #endif ExecutingDirectory = ServerContext.ExecutingDirectory; _server.Start(); #if !DEBUG } catch (Exception e) { _logger.Error(e); } #endif }
private void LoadingFromHTTP() { if (!string.IsNullOrEmpty(this.wwwLoader.Error)) { int num; this.loadFromHttpAttempts = (num = this.loadFromHttpAttempts) - 1; if (num <= 0) { this.Error = $"{this.wwwLoader.Error}, url: {this.url}"; this.State = AssetBundleDiskCacheState.COMPLETE; } else { int num2 = (RELOAD_FROM_HTTP_ATTEMPTS - this.loadFromHttpAttempts) + 2; LoggerProvider.GetLogger(this).WarnFormat("AssetBundle download failed, try attempt {0}, URL: {1}, ERROR: {2}", num2, this.url, this.wwwLoader.Error); this.wwwLoader.Dispose(); this.State = AssetBundleDiskCacheState.START_LOAD_FROM_HTTP; } } else { this.Progress = this.wwwLoader.Progress; if (this.wwwLoader.IsDone) { this.buffer = this.wwwLoader.Bytes; if (!this.AssetBundleDiskCacheRequest.UseCrcCheck || this.CheckCrc()) { this.wwwLoader.Dispose(); this.State = AssetBundleDiskCacheState.START_WRITE_TO_DISK; } } } }
static void Main(string[] args) { // var logger = LoggerProvider.GetLogger("Unsupported Logger"); var logger = LoggerProvider.GetLogger("TextLogger"); logger.LogInfo("CSharpLoggingSample - In Main() method"); }
private T ReadToConfigTree <T>(Stream inputStream, ConfigurationProfile configurationProfile) where T : ConfigTreeNode, new() { T local = Activator.CreateInstance <T>(); ConfigsMerger merger = new ConfigsMerger(); string str = null; try { IReader reader = ReaderFactory.Open(inputStream, Options.KeepStreamsOpen); while (reader.MoveToNextEntry()) { str = NormalizePath(reader.Entry.FilePath); if (!string.IsNullOrEmpty(str)) { if (reader.Entry.IsDirectory) { local.FindOrCreateNode(str); continue; } if (configurationProfile.Match(Path.GetFileName(str))) { merger.Put(local.FindOrCreateNode(this.GetDirectoryName(str)), Path.GetFileNameWithoutExtension(str), this.LoadYaml(reader)); } } } } catch (Exception exception) { LoggerProvider.GetLogger(this).Fatal("Error read configs " + str, exception); throw; } merger.Merge(); return(local); }
public DebugParticlesCommand(ChatCommandManager chatCommandManager, Game game) : base(chatCommandManager, game) { _logger = LoggerProvider.GetLogger(); _playerManager = game.PlayerManager; _game = game; }
public void Launch(Action onComplete = null) { LoggerProvider.GetLogger(this).InfoFormat("Activate {0}", this); this.onComplete = onComplete; this.Activate(); Activator.CreateInstance <TCompletionStrategy>().TryAutoCompletion(new Action(this.Complete)); }
public Map(Game game) { _game = game; _logger = LoggerProvider.GetLogger(); Id = _game.Config.GameConfig.Map; var path = Path.Combine( game.Config.ContentPath, _game.Config.ContentManager.GameModeName, "AIMesh", "Map" + Id, "AIPath.aimesh_ngrid" ); if (File.Exists(path)) { NavGrid = NavGridReader.ReadBinary(path); } else { _logger.Error("Failed to load navigation graph. Aborting map load."); return; } AnnouncerEvents = new List <Announce>(); CollisionHandler = new CollisionHandler(_game, this); MapGameScript = GetMapScript(Id); }
public AttackableUnit( Game game, string model, IStats stats, int collisionRadius = 40, float x = 0, float y = 0, int visionRadius = 0, uint netId = 0 ) : base(game, x, y, collisionRadius, visionRadius, netId) { Logger = LoggerProvider.GetLogger(); Stats = stats; Model = model; if (collisionRadius != 0) { CollisionRadius = collisionRadius; } else { CollisionRadius = 40; } Stats.AttackSpeedMultiplier.BaseValue = 1.0f; }
private void HandleError <T>(string errorMessage, Exception e) where T : Event, new() { LoggerProvider.GetLogger(this).Error(errorMessage, e); Engine engine = EngineService.Engine; engine.ScheduleEvent <T>(engine.CreateEntity("StartupConfigLoading")); }
public HandleChatBoxMessage(Game game) { _game = game; _chatCommandManager = game.ChatCommandManager; _playerManager = game.PlayerManager; _logger = LoggerProvider.GetLogger(); }
public WWWLoader(UnityEngine.WWW www) { this.www = www; this.Log = LoggerProvider.GetLogger(this); this.Log.InfoFormat("Loading {0}", www.url); activeLoaders.AddLast(this); }
private void SendCommand(TankNode tankNode, MoveCommand moveCommand) { TankMovementSenderComponent tankMovementSender = tankNode.tankMovementSender; Movement?movement = moveCommand.Movement; if (movement != null) { if (!PhysicsUtil.ValidateMovement(movement.Value)) { return; } tankMovementSender.LastSentMovement = movement; tankMovementSender.LastSentMovementTime = PreciseTime.Time; base.Log.Debug("SEND MOVEMENT"); } if (moveCommand.WeaponRotation != null) { if (!PhysicsUtil.IsValidFloat(moveCommand.WeaponRotation.Value)) { LoggerProvider.GetLogger(typeof(PhysicsUtil)).ErrorFormat("Invalid WeaponRotation. StackTrace:[{0}]", Environment.StackTrace); return; } tankMovementSender.LastSentWeaponRotationTime = PreciseTime.Time; base.Log.Debug("SEND WEAPON_ROTATION"); } base.ScheduleEvent(new MoveCommandEvent(moveCommand), tankNode.Entity); base.Log.Debug("SEND DISCRETE"); }
public HandleSpawn(Game game) { _logger = LoggerProvider.GetLogger(); _game = game; _itemManager = game.ItemManager; _playerManager = game.PlayerManager; _networkIdManager = game.NetworkIdManager; }
protected void Complete() { LoggerProvider.GetLogger(this).InfoFormat("Complete {0}", this); if (this.onComplete != null) { this.onComplete(); } }
public Server(Game game, ushort port, string configJson, string blowfishKey) { _logger = LoggerProvider.GetLogger(); _game = game; _serverPort = port; _blowfishKey = blowfishKey; _config = Config.LoadFromJson(game, configJson); }
public Game(ItemManager itemManager) { _logger = LoggerProvider.GetLogger(); ItemManager = itemManager; ChatCommandManager = new ChatCommandManager(this); NetworkIdManager = new NetworkIdManager(); PlayerManager = new PlayerManager(this); ScriptEngine = new CSharpScriptEngine(); }
// TODO: The first two parameters are in milliseconds, the third is seconds. QoL fix this? public SurrenderHandler(Game g, TeamId team, float minTime, float restTime, float length) { _log = LoggerProvider.GetLogger(); _game = g; Team = team; SurrenderMinimumTime = minTime; SurrenderRestTime = restTime; SurrenderLength = length; }
public static bool ValidateQuaternion(Quaternion rot) { if (IsValidQuaternion(rot)) { return(true); } LoggerProvider.GetLogger(typeof(PhysicsUtil)).WarnFormat("Invalid Quaternion: {0} StackTrace:[{1}]", rot, Environment.StackTrace); return(false); }
public static bool ValidateVector3(Vector3 v) { if (IsValidVector3(v)) { return(true); } LoggerProvider.GetLogger(typeof(PhysicsUtil)).WarnFormat("Invalid Vector3: {0} StackTrace:[{1}]", v, Environment.StackTrace); return(false); }
private void ShowDebugSkipInfo(Handler handler, ArgumentNode fromArgumentNode, ArgumentNode toArgumentNode) { if (handler.SkipInfo) { Optional <JoinType> joinType = toArgumentNode.argument.JoinType; string message = SkipInfoBuilder.GetSkipReasonDetails(handler, fromArgumentNode, toArgumentNode, joinType); LoggerProvider.GetLogger(this).Warn(message); } }
public override object Decode(ProtocolBuffer protocolBuffer) { long serverTime = protocolBuffer.Reader.ReadInt64(); long diffToServer = TimeService.DiffToServer; float num3 = Date.FromServerTime(diffToServer, serverTime); LoggerProvider.GetLogger(this).InfoFormat("Decode: serverTime={0} diffToServer={1} unityTime={2}", serverTime, diffToServer, num3); return(new Date(num3)); }
public static void InitCursor(CursorType type, Texture2D cursorTexture, Vector2 cursorHotspot) { if (cursorTexture == null) { LoggerProvider.GetLogger(typeof(Cursors)).ErrorFormat("CursorService:InitCursor argument 'cursorTexture' is null, argument 'type' is {0}", type); } else { type2Data.Add(type, new CursorData(cursorTexture, cursorHotspot)); } }
public static void AddTorqueSafe(this Rigidbody rigidbody, Vector3 torque) { if (!IsValidVector3(torque)) { LoggerProvider.GetLogger(typeof(PhysicsUtil)).WarnFormat("Invalid add torque (Vector3) StackTrace:[{0}]", Environment.StackTrace); } else { rigidbody.AddTorque(torque); } }
public static void AddTorqueSafe(this Rigidbody rigidbody, float x, float y, float z) { if (!IsValidVector3(new Vector3(x, y, z))) { LoggerProvider.GetLogger(typeof(PhysicsUtil)).WarnFormat("Invalid add torque (float, float, float) StackTrace:[{0}]", Environment.StackTrace); } else { rigidbody.AddTorque(x, y, z); } }
public Server(Game game, ushort port, string configJson, string blowfishKey) { _logger = LoggerProvider.GetLogger(); _game = game; _serverPort = port; _blowfishKey = blowfishKey; _config = Config.LoadFromJson(game, configJson); AppDomain.CurrentDomain.FirstChanceException += CurrentDomain_FirstChanceException; AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; }
public Game() { _logger = LoggerProvider.GetLogger(); ItemManager = new ItemManager(); ChatCommandManager = new ChatCommandManager(this); NetworkIdManager = new NetworkIdManager(); PlayerManager = new PlayerManager(this); ScriptEngine = new CSharpScriptEngine(); RequestHandler = new NetworkHandler <ICoreRequest>(); ResponseHandler = new NetworkHandler <ICoreResponse>(); }
private void SetLoadingStopTimeout() { try { WWWLoader.DEFAULT_TIMEOUT_SECONDS = int.Parse(ConfigurationService.GetConfig(ConfigPath.LOADING_STOP_TIMEOUT).GetStringValue("timeoutInSec")); } catch (Exception exception) { LoggerProvider.GetLogger(this).Error(exception.Message, exception); } }