private static void HandleLogEntry(Logger.LogEntry entry) { if (Debugger.IsAttached) { Debug.WriteLine(entry.ToString()); } }
private static void HandleLogEntry(Logger.LogEntry entry) { // we're just going to echo the logs to the debug output pane in the VS IDE, but you could append them to a file or re-route them into whatever log system you use if (Debugger.IsAttached) { Debug.WriteLine(entry.ToString()); } }
private static void HandleLogEntry(Logger.LogEntry entry) { // write log message to debug output window in VS if (Debugger.IsAttached) { Debug.WriteLine(entry.ToString()); } }
private void Update() { if (logsToPrint == null || logsToPrint.Count == 0) { return; } Range indexRange = GetMinMaxIndex(); if (!resetLogs && prevRange.Equals(indexRange)) { return; } resetLogs = false; prevRange = indexRange; int planetObjectIndex = 0; int playerObjectIndex = 0; int statusObjectIndex = 0; for (int i = 0; i < indexRange.max - indexRange.min + 1; i++) { Logger.LogEntry entry = logsToPrint[indexRange.max - i]; if (entry.MessageType == Logger.MessageTypes.Planet) { messageObjects[i] = planetMessageObjects[planetObjectIndex]; planetObjectIndex++; } else if (entry.MessageType == Logger.MessageTypes.Status) { messageObjects[i] = statusMessageObjects[statusObjectIndex]; statusObjectIndex++; } else { messageObjects[i] = playerMessageObjects[playerObjectIndex]; playerObjectIndex++; } messageObjects[i].gameObject.SetActive(true); messageObjects[i].SetMessage(entry); PositionMessageObject(messageObjects[i], logsToPrint.Count - 1 + i - indexRange.max); } for (int i = planetObjectIndex; i < planetMessageObjects.Length; i++) { planetMessageObjects[i].gameObject.SetActive(false); } for (int i = playerObjectIndex; i < playerMessageObjects.Length; i++) { playerMessageObjects[i].gameObject.SetActive(false); } for (int i = statusObjectIndex; i < statusMessageObjects.Length; i++) { statusMessageObjects[i].gameObject.SetActive(false); } }
public override void SetMessage(Logger.LogEntry logEntry) { entry = logEntry; if (entry.MessageReceived.Length > 0) { Symbols[0].sprite = entry.MessageReceived[0].Sprite; Symbols[0].enabled = true; } else { Symbols[0].enabled = false; } if (entry.MessageReceived.Length > 1) { Symbols[1].sprite = entry.MessageReceived[1].Sprite; Symbols[1].enabled = true; } else { Symbols[1].enabled = false; } if (entry.MessageReceived.Length > 2) { Symbols[2].sprite = entry.MessageReceived[2].Sprite; Symbols[2].enabled = true; } else { Symbols[2].enabled = false; } if (entry.MessageReceived.Length > 3) { Symbols[3].sprite = entry.MessageReceived[3].Sprite; Symbols[3].enabled = true; } else { Symbols[3].enabled = false; } float xEdgePadding = 10f; float xPadding = 8f; float imageWidth = Symbols[0].rectTransform.rect.size.x * Symbols[0].rectTransform.localScale.x; float width = xEdgePadding * 2f + entry.MessageReceived.Length * imageWidth + (entry.MessageReceived.Length - 1) * xPadding; rt.sizeDelta = new Vector2(width, rt.sizeDelta.y); for (int i = 0; i < entry.MessageReceived.Length; i++) { float xPos = rt.rect.min.x + xEdgePadding + i * xPadding + (i + 0.5f) * imageWidth; Symbols[i].rectTransform.localPosition = new Vector2(xPos, 0f); } }
public void SetOpinion(int opinion, Logger.LogEntry logEntry) { States currentState = state; this.opinion = opinion; if (opinion > FriendsValue) { if (state != States.Friends) { GameStats.Instance.AddFriend(GetComponentInParent <Planet>()); } state = States.Friends; } else if (opinion > HappyValue) { if (state == States.Friends) { GameStats.Instance.RemoveFriend(GetComponentInParent <Planet>()); } state = States.Happy; } else if (opinion > UnhappyValue) { state = States.Neutral; } else if (opinion > AngryValue) { state = States.Unhappy; } else if (opinion > BlockedValue) { state = States.Angry; } else { GameStats.Instance.AddBlock(GetComponentInParent <Planet>()); state = States.Blocked; SoundBites.Instance.PlayBlockedSound(); } if (state != currentState) { PlayParticleEffect(); UpdateOpinionGraphic(); Logger.AddStatusLog(GetComponentInParent <Planet>(), RelationshipSprite.sprite, logEntry); } }
public override void SetMessage(Logger.LogEntry logEntry) { entry = logEntry; PlanetNameText.text = logEntry.Planet.PlanetName; if (logEntry.MessageResponse > 0) { Symbols[0].sprite = PositiveMessage; } else if (logEntry.MessageResponse < 0) { Symbols[0].sprite = NegativeMessage; } else { Symbols[0].sprite = NeutralMessage; } }
public void SendTransmission(List <Symbols> symbols) { transmissionNumber++; Transmission newTransmission = ObjectPooler.Instance.GetPooledObject(ObjectPooler.Pools.Transmission.ToString()).GetComponent <Transmission>(); newTransmission.Activate(TransmissionSpeed, TransmissionDuration, symbols); controller.AddTransmission(); newTransmission.SetPlanetsToReach(GameManager.Instance.GetUnlockedPlanets()); GameUI.SetBatteryPercent((float)(GameStats.Instance.NumTransmissionsBeforeEnd - transmissionNumber) / GameStats.Instance.NumTransmissionsBeforeEnd); Logger.LogEntry entry = Logger.AddLog(symbols.ToArray()); newTransmission.SetLogEntry(entry); bool endGame = GameStats.Instance.SentTransmission(); if (endGame) { newTransmission.EndAfterAllPlanetsReached(); } }
public void GiveMessage(List <Symbols> symbols, Logger.LogEntry entry) { if (opinion <= OpinionScript.BlockedValue) { return; } int messageOpinion = 0; foreach (Symbols symbol in symbols) { if (symbolDict.ContainsKey(symbol)) { messageOpinion += symbolDict[symbol]; } } Logger.AddLog(this, symbols.ToArray(), messageOpinion, entry); ResponseScript.SetReponseImage(this, messageOpinion); opinion += messageOpinion; OpinionScript.SetOpinion(opinion, entry); }
// ============ Logging ============ private static bool FormatParameters(Logger.LogEntry line) { if (line == null) { return(true); } object[] args = line?.args; // Convert Log( data ) to Log( "{0}", data ) so that it can be formatted if (!(line.message is string) && args.IsNullOrEmpty() && !(line.message is Exception)) { line.args = args = new object[] { line.message }; line.message = "{0}"; } else if (args == null) { return(true); } // Format parameters for (int i = 0, len = args.Length; i < len; i++) { args[i] = FormatParameter(args[i]); } return(true); }
public override void SetMessage(Logger.LogEntry logEntry) { entry = logEntry; PlanetNameText.text = logEntry.Planet.PlanetName; Symbols[0].sprite = logEntry.StatusSprite; }
public void ClearMessage() { entry = null; }
public virtual void SetMessage(Logger.LogEntry logEntry) { entry = logEntry; }
public void SetLogEntry(Logger.LogEntry entry) { logEntry = entry; }