//public Transform prefab; void Start() { //levelManager = GetComponent<LevelManager>(); // Déplacement au microphone /* * foreach (var device in Microphone.devices) * { * Debug.Log("Name: " + device); * //Debug.Log("Microphone.GetDeviceCaps : "+device.GetDeviceCaps); * } */ //Debug.Log(Microphone.GetDeviceCaps); rb = GetComponent <Rigidbody2D>(); _audio = GetComponent <AudioSource>(); _audio.clip = Microphone.Start(null, true, 10, 44100); //_audio.clip = Microphone.Start("Microphone Array (Realtek High Definition Audio)", true, 10, 44100); _audio.loop = true; _audio.mute = false; while (!(Microphone.GetPosition(null) > 0)) { } _audio.Play(); Calibration calibration = GameObject.Find("Thresholds").GetComponent <Calibration>(); runLoudnessThreshold = calibration.moveThresh; jumpLoudnessThreshold = calibration.jumpThresh; LogWritter lw = gameObject.GetComponent <LogWritter>(); lw.writeThreshOnFile(runLoudnessThreshold, jumpLoudnessThreshold); }