public void TakeDamage(int amount, Vector3 hitPoint, int playerNumber) { if (isDead) { return; } enemyAudio.Play(); currentHealth -= amount; hitParticles.transform.position = hitPoint; hitParticles.Play(); if (currentHealth <= 0) { Death(); if (playerNumber == 1) { ScoreManager.score1 += scoreValue; } else { ScoreManager.score2 += scoreValue; } Debug.Log("morreu" + " " + scoreValue); LogManager.AddPlayerScoreMade(playerNumber, scoreValue); LogManager.playerScoreMadePerSecond[playerNumber - 1] += scoreValue; } }