public static void LogAndUpload(string message) { #if UNITY_EDITOR Log(message); #else LogInstance.Log(message, true); #endif Debug.LogError(message); }
public static void Log(string message) { LogInstance.Log(message); }
public static void LogAndUpload(string message) { #if UNITY_EDITOR Log(message); #else LogInstance.Log(message, true); #endif Debug.LogError(message); }
public static void Log(string message) { LogInstance.Log(message); }