Exemple #1
0
    public void WriteName()
    {
        //If the user has entered something in the input field, use it as new profile name and create the logging file for it
        if (NewProfileName.text != "")
        {
            if (NewProfileName.text.Length > 50)
            {
                ErrorMsg.text = "Profile name too long";
                return;
            }


            if (LogInfo.CheckProfileHasInvalidChars(NewProfileName.text))
            {
                ErrorMsg.text = "Invalid profile name";
                return;
            }

            logInfo.CreatePlayerDir(NewProfileName.text);

            //Go to language selection scene
            UnityEngine.SceneManagement.SceneManager.LoadScene("dynamic_language_selection");
        }
    }