/// <summary>
 /// are you sure you want to construct your own LogManager? You may want to use
 /// SceneManager.GetInstance().GetLogManager() instead
 /// </summary>
 /// <param name="logComponent">a log component which houses the relevent prefab/UI elements</param>
 public LogManager(LogComponent logComponent)
 {
     m_logPrefab  = logComponent.GetLogPrefab();
     m_logContent = logComponent.GetLogContent();
 }