/// <summary> /// are you sure you want to construct your own LogManager? You may want to use /// SceneManager.GetInstance().GetLogManager() instead /// </summary> /// <param name="logComponent">a log component which houses the relevent prefab/UI elements</param> public LogManager(LogComponent logComponent) { m_logPrefab = logComponent.GetLogPrefab(); m_logContent = logComponent.GetLogContent(); }