private void InitializeCameraDb() { Log.ActivateLog(LogMessageType.Debug); // Register this class as a service, this script must execute before camera agent scripts... set priorities accordingly in game studio. Services.AddService(this); }
private void InitializeOutlineComponent() { Log.ActivateLog(LogMessageType.Info); modelComponent = Entity.Get <ModelComponent>(); if (modelComponent == null) { Log.Error($"Model component not found on outline component."); //throw new NullReferenceException($"Model component not found on outline component."); } else { configuredRenderGroup = modelComponent.RenderGroup; } // Model outline highlighting uses physics ray casting in BasicCameraController physicsComponent = Entity.Get <PhysicsComponent>(); if (physicsComponent == null && AlwaysOutlined != true) { Log.Error($"Physics collider component not found on outline component."); //throw new NullReferenceException($"Collider component not found outline component."); } if (AlwaysOutlined) { Enable(); } }
public override void Start() { //Entity.Transform.Position = Vector3.UnitY; Log.ActivateLog(LogMessageType.Info); // var fox_glb = SharpGLTF.Schema2.ModelRoot.Load("D:/Downloads/glTF/cube/AnimatedCube.gltf"); //fox_glb = SharpGLTF.Schema2.ModelRoot.Load("D:/Downloads/glTF/fox/Fox.gltf"); // var fox_glb = SharpGLTF.Schema2.ModelRoot.Load("D:/Downloads/glTF/icosphere/icosphere.gltf"); // var fox_glb = SharpGLTF.Schema2.ModelRoot.Load("D:/Downloads/glTF/torus/torus.gltf"); //fox_glb = SharpGLTF.Schema2.ModelRoot.Load("C:/Users/kafia/Documents/blender try/SimpleCube.gltf"); //fox_glb = SharpGLTF.Schema2.ModelRoot.ReadGLB(File.OpenRead("D:/codeProj/xenproj/GltfImport/GltfImport/Resources/Fox.glb")); fox_glb = SharpGLTF.Schema2.ModelRoot.Load("D:/codeProj/xenproj/GltfImport/GltfImport/Resources/FoxEmbedded.gltf"); }
private void RegisterCamera() { Log.ActivateLog(LogMessageType.Debug); var cameraDb = Services.GetService <CameraDb>(); var cameraComponent = Entity.Get <CameraComponent>(); if (cameraComponent == null) { Log.Error($"{Entity.Name} attempted to register a camera when no camera component is attached."); return; } cameraDb?.RegisterCamera(Entity.Get <CameraComponent>()); }
public override void Start() { model = this.Entity.Get <ModelComponent>().Model; oldmat = model.Materials[0]; var desc = new MaterialDescriptor { Attributes = new MaterialAttributes { Diffuse = new MaterialDiffuseMapFeature(new ComputeColor(Color.AliceBlue)), MicroSurface = new MaterialGlossinessMapFeature(new ComputeFloat(3)), Emissive = new MaterialEmissiveMapFeature(new ComputeFloat4(new Vector4(5, 0, 0, 1))) } }; mat = new MaterialInstance(Material.New(GraphicsDevice, desc)); Log.ActivateLog(LogMessageType.Info); }
private void InitializeFogOfWar() { Log.ActivateLog(LogMessageType.Debug); fogDetectors = new Dictionary <string, FogOfWarDetector>(); fogSubscribers = new Dictionary <string, FogOfWarSubscriber>(); var modelComponent = Entity.FindChild("FogOfWar").FindChild("FogOfWarLayer1").Get <ModelComponent>(); modelComponent.Enabled = true; Entity.FindChild("Orthographic").Get <CameraComponent>().Enabled = true; var perspective = Entity.FindChild("Perspective").Get <CameraComponent>(); perspective.Enabled = true; perspective.Slot = SceneSystem.GraphicsCompositor.Cameras[0].ToSlotId(); modelComponent.GetMaterial(0).Passes[0].Parameters.Set(FogOfWarPlusShaderKeys.FogOpacity, FogOpacity); }
private void InitializePlayerInput() { Log.ActivateLog(LogMessageType.Debug); sphere = SceneSystem.SceneInstance.RootScene.Entities.FirstOrDefault(a => a.Name == "Sphere"); if (sphere == null) { Log.Error($"Sphere entity could not be located in scene."); } else { Log.Debug($"Sphere has been attached to player input"); } cameraDb = Services.GetService <CameraDb>(); if (cameraDb == null) { Log.Error($"Camera db service could not be found in the service registry."); } else { Log.Debug($"Camera db service was found in the service registry."); } }
public override void Start() { Log.ActivateLog(LogMessageType.Info); }