public override void SignalInitialPaint() { base.SignalInitialPaint(); LockPauseModule.LockControls(InputLockType.All, this); LoadControlMap(); SetupControlList(); }
public override void Start() { base.Start(); LockPauseModule.LockControls(InputLockType.GameOnly, this); LockPauseModule.PauseGame(PauseLockType.All, this); ClearState(); PaintAll(); }
private void DoPause() { LockPauseModule.PauseGame(PauseLockType.AllowMenu, this); LockPauseModule.LockControls(InputLockType.GameOnly, this); }