public virtual void BehaviorUpdate() { GetTarget(); Vector2 next = LocationUtilities.NextLocation(Combatant.transform.position, Target.transform.position, Combatant.speed); RB.MovePosition(next); }
public void BehaviorUpdate() { Vector2 v = LocationUtilities.NextLocation(Combatant.transform.position, Node.transform.position, Combatant.speed); rb.MovePosition(v); }