public void ResetGame() { this.locationState = LocationStates.NotStarted; this.dogState = DogState.Ignored; this.capeState = CapeState.Down; this.talkingToGirl = false; this.fallingInLove = 0; SchoolLocation.Instance.Reset(); }
/// <summary> /// Will reset the game to it's initial state. /// </summary> /// <remarks>Typically used when loading a new character.</remarks> public static void ResetGame() { _GameLocations = null; _GameLocationStates = null; _StartingTown = null; Hero = null; CurrentLocation = null; UpcomingLocation = null; }
private void HandleGameStarted(string input) { if (input.Contains("game")) { output.Add("went to gamestop to buy a copy of dotawatch"); output.Add("be outside, cute dog with \"do not pet\" sign"); this.locationState = LocationStates.OutsideGamestop; } else if (input.Contains("school")) { // playing fav ntr eroge when, suddenly very hungry this.locationState = LocationStates.AtSchool; output.Add("at school, sitting next to cute girl"); output.Add("I hatch a plan to steal her pencil for a chance at interaction"); output.Add("but beta af, so probably just eat cheetos"); } else { output.Add("gamestop or school, tough choice"); } }
private void HandleOutsideGamestop(string input) { if (this.dogState == DogState.Pissed) { output.Add("dog lunges for my jugular"); output.Add("lightning reflex dodge, but"); output.Add("dog rips off my fanny pack and bolts"); this.locationState = LocationStates.Chase; return; } else if (this.dogState == DogState.HumpingFace) { output.Add("dog cums in my mouth, it tastes like..."); output.Add("spaghetti?!"); output.Add("open my eyes, at dinner with fam"); output.Add("i vomit over the table"); output.Add("grounded for a week"); output.Add(GameManager.DumpLines); output.Add("(be me to play again)"); UnlockMedal(output, "be dreaming", MedalTypes.BeDreaming); this.ResetGame(); return; } if (input.Equals("look at dog")) { switch (this.dogState) { case DogState.Ignored: output.Add("some kinda lab, pretty cute"); break; case DogState.Excited: output.Add("he def wants more pets"); break; case DogState.Humping: output.Add("stare down at him, he shows no signs of stopping"); break; } } if (input.Equals("pet dog")) { switch (this.dogState) { case DogState.Ignored: output.Add("pet dog, he gets really excited"); this.dogState = DogState.Excited; break; case DogState.Excited: output.Add("pet dog more, he starts humping my leg"); this.dogState = DogState.Humping; break; case DogState.Humping: output.Add("look down to continue petting, realize am dog"); output.Add("mount gamestop dog"); output.Add("\"how do you like it?\", I howl"); output.Add("oh shit animal control"); output.Add("run away to join wolves"); output.Add("grrr gamestop"); output.Add(GameManager.DumpLines); UnlockMedal(output, "be dog", MedalTypes.BeDog); output.Add("(be me to play again)"); this.ResetGame(); break; } } if (input.Equals("push dog")) { switch (this.dogState) { case DogState.Ignored: case DogState.Excited: output.Add("nudge dog, no response"); break; case DogState.Humping: output.Add("oh shit, can't push him off, humping like crazy"); break; } } if (input.Equals("hit dog")) { switch (this.capeState) { case CapeState.Down: output.Add("wind up to kick the dog, he dodges"); output.Add("trip on my cape, fall down"); output.Add("dog starts humping my face"); this.dogState = DogState.HumpingFace; break; case CapeState.Up: output.Add("kick the dog, he yelps but comes back around"); output.Add("starts growling"); this.dogState = DogState.Pissed; break; } } if (input.Equals("inside") || input.Equals("goto gamestop") || input.Equals("go inside") || input.Equals("open door") || input.Equals("ignore dog")) { if (dogState == DogState.Humping) { output.Add("want game, but gotta get this dog off me first"); } else { output.Add("ignore dog, go inside"); this.locationState = LocationStates.InsideGamestop; } } if (input.Contains("game") || input.Equals("look")) { output.Add("could go inside for game, but this dog looks like it needs pets"); } }
public void AcceptInput(string input) { if (this.output.Count > 0) { AppendOneLine(); return; } input = SimplifyInput(this.Synonyms, input); Shrug.gameObject.SetActive(false); if (input.Length == 0) { return; } switch (this.locationState) { case LocationStates.NotStarted: if (input.Equals("be me")) { this.locationState = LocationStates.GameStarted; // MainScreen.BackgroundColor = new Color(245, 233, 225); // MainScreen.Color = new Color(120 / 255f, 153 / 255f, 34 / 255f); MainScreen.displayTxt = ""; output.Add("be me, 17"); output.Add("should go to school, but could go to gamestop instead"); } else if (input.Equals("cheevos")) { } else if (input.Equals("look")) { output.Add("start the game, numbnuts"); } break; case LocationStates.GameStarted: HandleGameStarted(input); break; case LocationStates.OutsideGamestop: HandleOutsideGamestop(input); break; case LocationStates.InsideGamestop: HandleInsideGamestop(input); break; case LocationStates.Chase: HandleChase(input); break; case LocationStates.AtSchool: SchoolLocation.Instance.HandleInput(output, input); break; } HandleAlways(input); if (input.Equals("fullscreen")) { Screen.fullScreen = !Screen.fullScreen; } else if (output.Count != 0) { AppendOneLine(); } else { Shrug.gameObject.SetActive(true); Shrug.color = new Color( Random.value * .75f, Random.value * .75f, Random.value * .75f); } }