private void Start() { LocalizedText.LoadTable(SceneReplay.QUEST_TEXTTABLE, false); FadeController.Instance.ResetSceneFade(0.0f); this.mState = new StateMachine <SceneReplay>(this); this.mStartCalled = true; this.mBattle = new BattleCore(); }
private void Start() { LocalizedText.LoadTable(SceneReplay.QUEST_TEXTTABLE, false); FadeController.Instance.ResetSceneFade(0.0f); this.mState = new StateMachine <SceneReplay>(this); this.mStartCalled = true; this.mBattle = new BattleCore(); }