public static void InitWindow() { Localization_SOURCE_Window win = new Localization_SOURCE_Window(); win.minSize = new Vector2(250, 200); win.maxSize = new Vector2(601, 601); win.name = "Localization Manager"; win.Show(); PUBLIC_LocalizationArray.Clear(); INTERNAL_FUNCT_GetManagerPath(); }
public static void Init() { if (initialized) { return; } Localization_SOURCE_Window win = new Localization_SOURCE_Window(); initialized = true; PUBLIC_LocalizationArray.Clear(); INTERNAL_FUNCT_GetManagerPath(); }
public override void OnInspectorGUI() { if (target == null) { return; } serializedObject.Update(); pDrawSpace(); GUILayout.BeginVertical("Box"); pDrawProperty(LanguageFiles, "Language Files", "", true); pDrawProperty(SelectedLanguage, "Selected Language", "Currently selected language for the localization"); pDrawSpace(5); pDrawProperty(LoadLanguageOnStart, "Load Language On Start", "Load localization after the game startup"); GUILayout.EndVertical(); pDrawSpace(); GUILayout.BeginVertical("Box"); pDrawLabel("Localization Settings"); if (GUILayout.Button("Add Key")) { Localization_SOURCE_Window.Init(); addKey = true; l.Internal_RefreshInternalLocalization(); } if (addKey) { GUILayout.BeginVertical("Box"); if (GUILayout.Button("X", GUILayout.Width(40))) { addKey = false; categorySelected = false; category = 0; return; } pDrawLabel("From Category:"); GUILayout.BeginHorizontal("Box"); for (int i = 0; i < l.Categories.Count; i++) { if (GUILayout.Button(l.Categories[i])) { categorySelected = true; category = i; return; } } GUILayout.EndHorizontal(); if (categorySelected) { pDrawLabel("Key:"); if (GUILayout.Button("Add All", GUILayout.Width(120))) { for (int i = 0; i < Localization_SOURCE_Window.PUBLIC_LocalizationArray.Count; i++) { if (Localization_SOURCE_Window.PUBLIC_LocalizationArray[i].Category != category) { continue; } l.Internal_AddKey(Localization_SOURCE_Window.PUBLIC_LocalizationArray[i].Key); } addKey = false; categorySelected = false; category = 0; return; } EditorGUILayout.BeginVertical("Box"); for (int i = 0; i < Localization_SOURCE_Window.PUBLIC_LocalizationArray.Count; i++) { if (Localization_SOURCE_Window.PUBLIC_LocalizationArray[i].Category != category) { continue; } bool passed = true; foreach (Localization_SOURCE._LocalizationSelector sel in l.LocalizationSelector) { if (sel.Key == Localization_SOURCE_Window.PUBLIC_LocalizationArray[i].Key) { passed = false; break; } } if (!passed) { continue; } if (GUILayout.Button(Localization_SOURCE_Window.PUBLIC_LocalizationArray[i].Key)) { l.Internal_AddKey(Localization_SOURCE_Window.PUBLIC_LocalizationArray[i].Key); addKey = false; categorySelected = false; category = 0; return; } } EditorGUILayout.EndVertical(); } GUILayout.EndVertical(); } GUILayout.EndVertical(); pDrawSpace(); GUILayout.BeginVertical("Box"); pDrawLabel("Selected Keys Settings"); pDrawProperty(AT_GameObjectChildsRoot, "GameObject Childs Root", "Starting root for keys containing 'GameObjectChild' assignation type"); if (l.LocalizationSelector.Count > 0) { pDrawList(LocalizationSelector); } GUILayout.EndVertical(); }