public void Cancel() { if (ValueChanged()) { UISystem.instance.CreatePopup(LocalizationSystem.GetEntry("settings.valuechanged"), "menu.yes", "menu.no", () => { Apply(); UISystem.instance.CloseCurrentWindow(); UISystem.instance.CloseWindow(gameObject); }, () => { if (m_TMPPref.CurrentLanguage != Core.instance.PlayerPrefs.CurrentLanguage) { LocalizationSystem.ChangeLanguage(Core.instance.PlayerPrefs.CurrentLanguage); } UISystem.instance.CloseCurrentWindow(); UISystem.instance.CloseWindow(gameObject); AudioMgr.PlayUISound("Cancel"); }); } else { UISystem.instance.CloseCurrentWindow(); AudioMgr.PlayUISound("Cancel"); } }
private void Start() { m_RealText = LocalizationSystem.GetEntry("intro.welcome") + " " + System.Environment.UserName; m_TextMesh = GetComponent <TextMeshPro>(); m_TextMesh.text = m_RealText; m_TextMesh.text = new string(m_RealText.ToCharArray().OrderBy(x => Random.value).ToArray()); m_TextMat = GetComponent <Renderer>().material; }
IEnumerator End() { UISystem.instance.SetMenuPresence(true); InterfaceUtilities.FadeToBlack(false, 2.0f); yield return(new WaitForSeconds(3.0f)); InterfaceUtilities.AddCaption(LocalizationSystem.GetEntry("end.thanks"), new Vector2(400.0f, 100.0f), 40.0f, Color.white, true, false, 2.0f); yield return(new WaitForSeconds(5.0f)); SceneManager.LoadScene(0); }
public void BackToMainMenu() { UISystem.instance.CreatePopup(LocalizationSystem.GetEntry("menu.confirmmain"), "menu.yes", "menu.no", () => { UISystem.instance.ClearAll(); UISystem.instance.LockUnlockPauseAction(false); SceneManager.LoadScene(0); }, () => { UISystem.instance.CloseCurrentWindow(); }); }
public void ToggleConfirmExit() { CreatePopup(LocalizationSystem.GetEntry("menu.confirm"), "menu.yes", "menu.no", () => { Application.Quit(); }, () => { AudioMgr.PlayUISound("Cancel"); CloseCurrentWindow(); }); }
public void OnLanguageChange() { Content = LocalizationSystem.GetEntry(Key); }
private void PerformInteractiveRebind(InputAction action, int bindingIndex, bool altAction, int slotIdx, bool allCompositeParts = false) { InputHandler.LockDeviceSwap = true; CurrentRebindOperation?.Cancel(); m_CanvasGroup.interactable = false; WaitingRebindWindow.SetActive(true); CurrentRebindOperation = action.PerformInteractiveRebinding(bindingIndex).OnCancel((operation) => { CurrentRebindOperation?.Dispose(); CurrentRebindOperation = null; //Hide Rebind UI m_CurrentSlot = null; m_CanvasGroup.interactable = true; WaitingRebindWindow.SetActive(false); InputHandler.LockDeviceSwap = false; }).OnComplete((operation) => { if (ActionAlreadyMap(action.bindings[bindingIndex].effectivePath, slotIdx, out string actionName)) { string content = LocalizationSystem.GetEntry("inputs.replaceinput").Replace("%", actionName); UISystem.instance.CreatePopup(content, "menu.yes", "menu.no", () => { if (altAction) { m_CurrentSlot.AltPath = action.bindings[bindingIndex].effectivePath; m_CurrentSlot.SetAltIcon(); } else { m_CurrentSlot.ActionPath = action.bindings[bindingIndex].effectivePath; m_CurrentSlot.SetInputIcon(); } UISystem.instance.CloseCurrentWindow(); AudioMgr.PlayUISound("Swap"); InputHandler.LockDeviceSwap = false; }, () => { InputActionMap map = InputHandler.Inputs.actions.actionMaps[0]; //The PlayerInput map int idx = FindRealBinding(action.bindings[bindingIndex].effectivePath); map.ApplyBindingOverride(idx, new InputBinding { overridePath = altAction ? m_CurrentSlot.AltPath : m_CurrentSlot.ActionPath }); UISystem.instance.CloseCurrentWindow(); AudioMgr.PlayUISound("Cancel"); InputHandler.LockDeviceSwap = false; }); } else { if (altAction) { m_CurrentSlot.AltPath = action.bindings[bindingIndex].effectivePath; m_CurrentSlot.SetAltIcon(); } else { m_CurrentSlot.ActionPath = action.bindings[bindingIndex].effectivePath; m_CurrentSlot.SetInputIcon(); } AudioMgr.PlayUISound("Swap"); InputHandler.LockDeviceSwap = false; } m_CanvasGroup.interactable = true; WaitingRebindWindow.SetActive(false); CurrentRebindOperation?.Dispose(); CurrentRebindOperation = null; }); if (InputHandler.PCLayout) { CurrentRebindOperation.WithCancelingThrough("<Keyboard>/escape"); } else { CurrentRebindOperation.WithCancelingThrough("<Gamepad>/start"); CurrentRebindOperation.WithControlsExcluding("<Gamepad>/rightStick"); CurrentRebindOperation.WithControlsExcluding("<Gamepad>/leftStick"); CurrentRebindOperation.WithControlsExcluding("<DualShockGamepad>/touchpadButton"); } CurrentRebindOperation.Start(); }
void FeedInputTable() { InputHandler.InputBindingInfo[] ActionIndex = InputHandler.GetInputsForCurrentDevice(); Dictionary <string, int> InputSlots = InputHandler.PCLayout ? new Dictionary <string, int>() : null; //PC Layout allow player to map 2 inputs to one action int childcount = 1; for (int i = 0; i < ActionIndex.Length; ++i) { InputHandler.InputBindingInfo act = ActionIndex[i]; ActionRebindSlot slot; string actName = act.Action.name; bool lockRebind = false; //No rebind allowed for camera if (string.CompareOrdinal(act.Action.expectedControlType, "Vector2") == 0) { if (act.ControlPath.Contains("Mouse")) { continue; } lockRebind = true; if (InputHandler.PCLayout && act.IsComposite) { actName = TryDisassembleCompositeAction(act.Action, act.BindIndex); lockRebind = false; } } if (InputHandler.PCLayout && InputSlots.ContainsKey(actName)) { slot = GetSlotAt(InputSlots[actName]); slot.AltPath = act.ControlPath; slot.SetAltIcon(); SetEventOnBindButton(slot.AltRebindButton.GetComponent <EventTrigger>()); } else { slot = GameObject.Instantiate(ActionRebindTemplate.gameObject, m_SlotLayout.transform).GetComponent <ActionRebindSlot>(); slot.SlotIndex = i; slot.ActionLabel.text = LocalizationSystem.GetEntry(actName.ToLower()); slot.ActionPath = act.ControlPath; slot.SetInputIcon(); if (lockRebind) { slot.LockBind(); } if (InputHandler.PCLayout) { InputSlots.Add(actName, childcount); childcount++; } SetEventOnBindButton(slot.ActionRebindButton.GetComponent <EventTrigger>()); } slot.ID = act.Action.id.ToString(); slot.SetIndex(act.BindIndex); slot.gameObject.SetActive(true); } SetNavigation(); SetDefaultItemSelected(); }