Exemple #1
0
        public unsafe void RequestLocalization()
        {
            LocalizationRequest lr = new LocalizationRequest();

            lr.cloud_Ids = cloudMaps;
            lr.width     = 640;
            lr.height    = 480;
            lr.channel   = 3;
            lr.Camera_fx = 482.33990478515627f;
            lr.Camera_fy = 482.3245544433594f;
            lr.Camera_px = 322.75787353515627f;
            lr.Camera_py = 237.1666717529297f;
            lr.version   = m_Sdk.arwaysdkversion;


            Vector3    camPos = ARCamera.transform.position;
            Quaternion camRot = ARCamera.transform.rotation;

            m_Texture = Convert_WebCamTexture_To_Texture2d(tex);
            byte[] _bytesjpg = m_Texture.EncodeToJPG();

            lr.image     = Convert.ToBase64String(_bytesjpg);
            lr.timestamp = 0.1;

            //show requeset counts..

            loc_attempts_txt.GetComponent <TMP_Text>().enabled = true;

            string output = JsonUtility.ToJson(lr);

            StartCoroutine(sendCameraImages(output, camPos, camRot));
        }
Exemple #2
0
        public static ExtendedEntry GetProviderAddress(string serviceName)
        {
            var r    = new Requestor("getter");
            var lr   = new LocalizationRequest(serviceName);
            var resp =
                r.deliver_and_wait_feedback(_namingServiceAddress, Marshaller.MarshallObject(lr));
            var reply = (LocalizationReply)Marshaller.UnMarshallObject(resp);

            if (reply.Request_resolved)
            {
                Console.WriteLine("@localized " + serviceName + ": " + reply.Entry_data);
            }
            else
            {
                Console.WriteLine("@cannot localize " + serviceName);
                return(null);
            }

            return(reply.Entry_data);
        }
        /// <summary>
        /// Requests the localization.
        /// </summary>
        public unsafe void RequestLocalization()
        {
            XRCameraIntrinsics intr;
            ARCameraManager    cameraManager = m_Sdk.cameraManager;
            var cameraSubsystem = cameraManager.subsystem;

            if (cameraSubsystem != null && cameraSubsystem.TryGetIntrinsics(out intr) && cameraManager.TryAcquireLatestCpuImage(out XRCpuImage image))
            {
                loaderText.text = "Localizing...";
                loaderPanel.SetActive(true);

                LocalizationRequest lr = new LocalizationRequest();
                lr.cloud_Ids = cloudMaps;
                lr.width     = image.width;
                lr.height    = image.height;
                lr.channel   = 3;
                lr.Camera_fx = intr.focalLength.x;
                lr.Camera_fy = intr.focalLength.y;
                lr.Camera_px = intr.principalPoint.x;
                lr.Camera_py = intr.principalPoint.y;
                lr.version   = m_Sdk.arwaysdkversion;

                Vector3    camPos = ARCamera.transform.position;
                Quaternion camRot = ARCamera.transform.rotation;

                var format = TextureFormat.RGB24;

                if (m_Texture == null || m_Texture.width != image.width || m_Texture.height != image.height)
                {
                    m_Texture = new Texture2D(image.width, image.height, format, false);
                }

                // Convert the image to format, flipping the image across the Y axis.
                // We can also get a sub rectangle, but we'll get the full image here.
                var conversionParams = new XRCpuImage.ConversionParams(image, format, XRCpuImage.Transformation.MirrorX);

                // Texture2D allows us write directly to the raw texture data
                // This allows us to do the conversion in-place without making any copies.
                var rawTextureData = m_Texture.GetRawTextureData <byte>();
                try
                {
                    image.Convert(conversionParams, new IntPtr(rawTextureData.GetUnsafePtr()), rawTextureData.Length);
                }
                finally
                {
                    // We must dispose of the XRCameraImage after we're finished
                    // with it to avoid leaking native resources.
                    image.Dispose();
                }

                // Apply the updated texture data to our texture
                m_Texture.Apply();

                byte[] _bytesjpg = m_Texture.EncodeToJPG();
                lr.image     = Convert.ToBase64String(_bytesjpg);
                lr.timestamp = image.timestamp;

                //show requeset counts..

                loc_attempts_txt.GetComponent <TMP_Text>().enabled = true;

                string output = JsonUtility.ToJson(lr);
                StartCoroutine(sendCameraImages(output, camPos, camRot));
            }
        }