/// <summary>
        /// Receives and adds the next incomming instruction to the incomming-queue.
        /// </summary>
        protected void AsyncInstructionReceiveNext()
        {
            buffer = new byte[bufferSize];

            int received = LocalSocket.Receive(buffer, SocketFlags.None);

            if (received == 0)
            {
                return;
            }

            byte[] data = new byte[received];
            Array.Copy(buffer, data, received);
            string text = Encoding.UTF8.GetString(data);

            Debug("Received Message.", DebugType.Info);
            try
            {
                InstructionBase[] instructionList = InstructionOperations.Parse(this, null, text).ToArray();
                foreach (InstructionBase instr in instructionList)
                {
                    incommingInstructions.Add(instr);
                }
            }
            catch (NetComAuthenticationException ex)
            {
                Debug("Authentication-Error.", DebugType.Error);
                if (ShowExceptions)
                {
                    Debug($"({ex.GetType().Name}) {ex.Message}", DebugType.Exception);
                }
            }
            catch (Exception ex)
            {
                Debug($"Error occured. ({_logErrorCount})", DebugType.Error);
                if (ShowExceptions)
                {
                    Debug($"({ex.GetType().Name}) {ex.Message}", DebugType.Exception);
                }
                _logErrorCount++;
            }
        }