public static int get_Type(IntPtr l) { int result; try { LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, localProcessingBattleData.Type); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { LocalProcessingBattleData o = new LocalProcessingBattleData(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Version(IntPtr l) { int result; try { LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l); int version; LuaObject.checkType(l, 2, out version); localProcessingBattleData.Version = version; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_BattleCommands(IntPtr l) { int result; try { LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l); LocalProcessingBattleData.LocalBattleCommand[] battleCommands; LuaObject.checkArray <LocalProcessingBattleData.LocalBattleCommand>(l, 2, out battleCommands); localProcessingBattleData.BattleCommands = battleCommands; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ArmyRandomSeed(IntPtr l) { int result; try { LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l); int armyRandomSeed; LuaObject.checkType(l, 2, out armyRandomSeed); localProcessingBattleData.ArmyRandomSeed = armyRandomSeed; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }