public static int get_Type(IntPtr l)
    {
        int result;

        try
        {
            LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, localProcessingBattleData.Type);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            LocalProcessingBattleData o = new LocalProcessingBattleData();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_Version(IntPtr l)
    {
        int result;

        try
        {
            LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l);
            int version;
            LuaObject.checkType(l, 2, out version);
            localProcessingBattleData.Version = version;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_BattleCommands(IntPtr l)
    {
        int result;

        try
        {
            LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l);
            LocalProcessingBattleData.LocalBattleCommand[] battleCommands;
            LuaObject.checkArray <LocalProcessingBattleData.LocalBattleCommand>(l, 2, out battleCommands);
            localProcessingBattleData.BattleCommands = battleCommands;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_ArmyRandomSeed(IntPtr l)
    {
        int result;

        try
        {
            LocalProcessingBattleData localProcessingBattleData = (LocalProcessingBattleData)LuaObject.checkSelf(l);
            int armyRandomSeed;
            LuaObject.checkType(l, 2, out armyRandomSeed);
            localProcessingBattleData.ArmyRandomSeed = armyRandomSeed;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }