Exemple #1
0
        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <returns></returns>
        public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            // We must set up a console otherwise setup of some modules may fail
            MainConsole.Instance = new MockConsole("TEST PROMPT");

            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");

            regInfo.RegionName = name;
            regInfo.RegionID   = id;

            AgentCircuitManager       acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService();

            ISimulationDataService simDataService    = OpenSim.Server.Base.ServerUtils.LoadPlugin <ISimulationDataService>("OpenSim.Tests.Common.dll", null);
            IEstateDataService     estateDataService = null;
            IConfigSource          configSource      = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);

            IRegionModule godsModule = new GodsModule();

            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            LocalAssetServicesConnector assetService = StartAssetService(testScene, cache);

            StartAuthenticationService(testScene);
            LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);

            StartGridService(testScene);
            LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
            LocalPresenceServicesConnector    presenceService    = StartPresenceService(testScene);

            inventoryService.PostInitialise();
            assetService.PostInitialise();
            userAccountService.PostInitialise();
            presenceService.PostInitialise();

            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();

            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsDisabled            = false;
            testScene.RegisterRegionWithGrid();

            return(testScene);
        }
Exemple #2
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        private void SetUp()
        {
            IConfigSource config = new IniConfigSource();

            config.AddConfig("Modules");
            config.AddConfig("PresenceService");
            config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
            config.Configs["PresenceService"].Set("LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
            config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");

            m_LocalConnector = new LocalPresenceServicesConnector(config);

            // Let's stick in a test presence
            m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
        }
Exemple #3
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        /// <summary>
        /// Start a presence service
        /// </summary>
        /// <param name="testScene"></param>
        private static LocalPresenceServicesConnector StartPresenceService()
        {
            IConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("PresenceService");
            config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
            config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
            config.Configs["PresenceService"].Set(
                "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");

            LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
            presenceService.Initialise(config);
            
            return presenceService;
        }
        public SceneHelpers(CoreAssetCache cache)
        {
            SceneManager = new SceneManager();

            m_assetService          = StartAssetService(cache);
            m_authenticationService = StartAuthenticationService();
            m_inventoryService      = StartInventoryService();
            m_gridService           = StartGridService();
            m_userAccountService    = StartUserAccountService();
            m_presenceService       = StartPresenceService();

            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();
            m_userAccountService.PostInitialise();
            m_presenceService.PostInitialise();

            m_cache = cache;
        }
Exemple #5
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        /// <summary>
        /// Add a root agent.
        /// </summary>
        /// <remarks>
        /// This function
        ///
        /// 1)  Tells the scene that an agent is coming.  Normally, the login service (local if standalone, from the
        /// userserver if grid) would give initial login data back to the client and separately tell the scene that the
        /// agent was coming.
        ///
        /// 2)  Connects the agent with the scene
        ///
        /// This function performs actions equivalent with notifying the scene that an agent is
        /// coming and then actually connecting the agent to the scene.  The one step missed out is the very first
        /// </remarks>
        /// <param name="scene"></param>
        /// <param name="agentData"></param>
        /// <param name="sceneManager"></param>
        /// <returns></returns>
        public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
        {
            // We emulate the proper login sequence here by doing things in four stages

            // Stage 0: login
            // We need to punch through to the underlying service because scene will not, correctly, let us call it
            // through it's reference to the LPSC
            LocalPresenceServicesConnector lpsc = (LocalPresenceServicesConnector)scene.PresenceService;
            lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);

            // Stages 1 & 2
            ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);

            // Stage 3: Complete the entrance into the region.  This converts the child agent into a root agent.
            sp.CompleteMovement(sp.ControllingClient, true);

            return sp;
        }
Exemple #6
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        /// <summary>
        /// Start a presence service
        /// </summary>
        /// <param name="testScene"></param>
        private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
        {
            IConfigSource config = new IniConfigSource();

            config.AddConfig("Modules");
            config.AddConfig("PresenceService");
            config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
            config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
            config.Configs["PresenceService"].Set(
                "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");

            LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();

            presenceService.Initialise(config);

            presenceService.AddRegion(testScene);
            presenceService.RegionLoaded(testScene);
            testScene.AddRegionModule(presenceService.Name, presenceService);

            return(presenceService);
        }
Exemple #7
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        public SceneHelpers(CoreAssetCache cache)
        {
            SceneManager = new SceneManager();

            m_assetService          = StartAssetService(cache);
            m_authenticationService = StartAuthenticationService();
            m_inventoryService      = StartInventoryService();
            m_gridService           = StartGridService();
            m_userAccountService    = StartUserAccountService();
            m_presenceService       = StartPresenceService();

            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();
            m_userAccountService.PostInitialise();
            m_presenceService.PostInitialise();

            m_cache = cache;

            SimDataService
                = OpenSim.Server.Base.ServerUtils.LoadPlugin <ISimulationDataService>("OpenSim.Tests.Common.dll", null);
        }
        /// <summary>
        /// Start a presence service
        /// </summary>
        /// <param name="testScene"></param>
        private static LocalPresenceServicesConnector StartPresenceService()
        {
            // Unfortunately, some services share data via statics, so we need to null every time to stop interference
            // between tests.
            // This is a massive non-obvious pita.
            NullPresenceData.Instance = null;

            IConfigSource config = new IniConfigSource();

            config.AddConfig("Modules");
            config.AddConfig("PresenceService");
            config.Configs["Modules"].Set("PresenceServices", "LocalPresenceServicesConnector");
            config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
            config.Configs["PresenceService"].Set(
                "LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");

            LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();

            presenceService.Initialise(config);

            return(presenceService);
        }