bool ParseArguments(string[] args)
 {
     // Allow local preferences to be set from the command line
     try {
         for (int i = 0; i < args.Length; i = i + 2)
         {
             if (args[i].StartsWith("-"))
             {
                 String setting = args[i].Substring(1);
                 String value   = args[i + 1];
                 Console.WriteLine("Using setting: " + setting + " " + value);
                 LocalPrefs.Set(setting, value);
             }
             else
             {
                 // This is a DLL file to open
                 fileToOpen = args[i];
             }
         }
         return(true);
     } catch {
         Console.WriteLine("Error in arguments: specify '-setting value'");
         return(false);
     }
 }
        void Start()
        {
            boolsUI.clearAllButton.onClick.AddListener(() =>
            {
                for (int i = 0; i < bools.Count; i++)
                {
                    DestroyBool(bools[i]);
                }
            });
            boolsUI.addButton.onClick.AddListener(() =>
            {
                int keysCount     = bools.Count;
                string newItemKey = "New " + "Boolean" + " ";
                while (LocalPrefs.HasKey <bool>(newItemKey + keysCount))
                {
                    keysCount++;
                }

                string newKey = newItemKey + keysCount;
                LocalPrefs.Set(newKey, false);
                InstatiateBoolUI(newKey);
            });

            string[] allBooleans = LocalPrefs.AllKeys <bool>();
            bools = new List <BoolUI>(allBooleans.Length);
            for (int i = 0; i < allBooleans.Length; i++)
            {
                bools.Add(InstatiateBoolUI(allBooleans[i]));
            }

            SetBoolListeners();
        }
Exemple #3
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 void RandomLocalPrefs()
 {
     localPrefs = new float[randomPrefsCount];
     LocalPrefs.SetInt("RandomPrefsCount", randomPrefsCount);
     for (int i = 0; i < randomPrefsCount; i++)
     {
         localPrefs[i] = LocalPrefs.Set <float>("RandomFloat" + i, UnityEngine.Random.Range(0, 100000));
     }
 }
        void SetBoolListeners()
        {
            for (int i = 0; i < bools.Count; i++)
            {
                int m_i    = i;
                var boolUI = bools[m_i];

                bools[i].input.onEndEdit.RemoveAllListeners();
                bools[i].toggle.onValueChanged.RemoveAllListeners();
                bools[i].removeButton.onClick.RemoveAllListeners();

                // On Input field
                bools[i].input.onEndEdit.AddListener((s) =>
                {
                    if (!LocalPrefs.HasKey <bool>(s))
                    {
                        boolUI.key = LocalPrefs.ChangeKey <bool>(boolUI.key, s);
                        bools[m_i] = boolUI;
                    }
                    else if (s != boolUI.key)
                    {
                        bools[m_i].input.text = boolUI.key;
                        Debug.Log("Boolean with key \"" + s + "\" is already presented in preferences.");
                    }
                    SetBoolListeners();
                });
                // On Toggle
                bools[i].toggle.onValueChanged.AddListener((b) =>
                {
                    LocalPrefs.Set(boolUI.key, b);
                    SetBoolListeners();
                });
                // On Remove button
                bools[i].removeButton.onClick.AddListener(() =>
                {
                    DestroyBool(boolUI);
                    SetBoolListeners();
                });
            }
        }