public object Start(string level) { LocalNode node = new LocalNode(Assembly.GetExecutingAssembly()); node.Join(); try { FileInfo levelInfo = new FileInfo(level); if (levelInfo.Directory.Name != "Resources") return "Level is not in a resources directory."; DirectoryInfo directoryInfo = levelInfo.Directory.Parent; World.BaseDirectory = directoryInfo.FullName; World.RuntimeDirectory = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.FullName; using (RuntimeGame game = new RuntimeGame(levelInfo.Name.Substring(0, levelInfo.Name.Length - levelInfo.Extension.Length))) { game.Run(); } } finally { node.Leave(); } return null; }
public object Start(string level) { LocalNode node = new LocalNode(Assembly.GetExecutingAssembly()); node.Join(); try { FileInfo levelInfo = new FileInfo(level); if (levelInfo.Directory.Name != "Resources") { return("Level is not in a resources directory."); } DirectoryInfo directoryInfo = levelInfo.Directory.Parent; World.BaseDirectory = directoryInfo.FullName; World.RuntimeDirectory = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.FullName; using (RuntimeGame game = new RuntimeGame(levelInfo.Name.Substring(0, levelInfo.Name.Length - levelInfo.Extension.Length))) { game.Run(); } } finally { node.Leave(); } return(null); }