/// <summary>
        /// Send the local gamer's local player count to network.
        /// </summary>
        public static void SendToNetwork(this LocalNetworkGamer localGamer)
        {
            PacketWriter writer = new PacketWriter();

            writer.Write(PacketHeader.LOBBY_DATA);
            writer.Write(localGamer.GetLocalPlayerCount());

            // send in order, since old data must not overwrite the new data.
            localGamer.SendData(writer, SendDataOptions.InOrder);
        }