IsBlocked() public méthode

public IsBlocked ( U16Vec2, coords ) : bool
coords U16Vec2,
Résultat bool
    void SpreadBlues(LocalPos pos, byte distance, LocalMap map)
    {
        short index = (short)RenderedBlues.FindIndex(x => x.Hex.GetComponent<HexInteraction>().Pos == pos);
        if (index == -1)
            HighlightHex(pos);
        else
        {
            if (RenderedBlues[index].InSign)
                return;
            else
                RenderedBlues[index].InSign = true;
        }

        if (distance != 0)
        {
            for (byte i = 0; i < 6; ++i)
            {
                GlobalPos buf = HexNavigHelper.GetNeighborMapCoords(pos, (TurnedHexDirection)i);
                if (buf.X >= 0 && buf.Y >= 0 && buf.X < map.Width && buf.Y < map.Height && !map.IsBlocked((LocalPos)buf))
                    BluesSignQueue.Enqueue(new QueueType { Pos = buf, Distance = (byte)(distance - 1) });
            }
        }
    }
    public void RenderBluesHexes(LocalPos pos, byte distance, LocalMap map)
    {
        Debug.Assert(distance != 0);
        RenderedBlues.ForEach(hex => hex.InSign = false);

        for (byte i = 0; i < 6; ++i)
        {
            GlobalPos buf = HexNavigHelper.GetNeighborMapCoords(pos, (TurnedHexDirection)i);
            if (buf.X >= 0 && buf.Y >= 0 && buf.X < map.Width && buf.Y < map.Height && !map.IsBlocked((LocalPos)buf))
                BluesSignQueue.Enqueue(new QueueType { Pos = buf, Distance = (byte)(distance - 1) });
        }

        while (BluesSignQueue.Count != 0)
        {
            QueueType buf = BluesSignQueue.Dequeue();
            SpreadBlues((LocalPos)buf.Pos, buf.Distance, map);
        }

        for (ushort i = 0; i < RenderedBlues.Count; ++i)
            if (!RenderedBlues[i].InSign)
            {
                Destroy(RenderedBlues[i].Hex);
                RenderedBlues.RemoveAt(i);
                if (i != 0)
                    i--;
            }
    }