public void RenderQuest(Address avatarAddress, IEnumerable <int> ids)
        {
            foreach (var id in ids)
            {
                LocalLayerModifier.AddReceivableQuest(avatarAddress, id);

                var currentAvatarState = States.Instance.CurrentAvatarState;
                if (currentAvatarState.address != avatarAddress)
                {
                    continue;
                }

                var quest     = currentAvatarState.questList.First(q => q.Id == id);
                var rewardMap = quest.Reward.ItemMap;

                foreach (var reward in rewardMap)
                {
                    var materialRow = Game.Game.instance.TableSheets.MaterialItemSheet
                                      .First(pair => pair.Key == reward.Key);

                    LocalLayerModifier.RemoveItem(avatarAddress, materialRow.Value.ItemId, reward.Value);
                }
            }
        }