public int AddString(string text)
        {
            var res = new LocalKitData.LocalStrings()
            {
                i = kit.baseId++, s = text
            };

            if (text == null)
            {
                res.s = res.i.ToString();
            }
            kit.strings.Add(res);
            UnityEditor.EditorUtility.SetDirty(this);
            return(res.i);
        }
        public int UpdateString(int index, string text)
        {
            var res = kit.strings.Find(x => x.i == index);

            if (res == null)
            {
                res = new LocalKitData.LocalStrings()
                {
                    i = kit.baseId++, s = text
                };
                kit.strings.Add(res);
            }
            else
            {
                res.s = text;
            }
            UnityEditor.EditorUtility.SetDirty(this);
            return(res.i);
        }