void SubscribeToManager(LocalEnemyManager manager, string location) //New Version { if (this.location == location) { this.manager = manager; manager.AddTrigger(this); } }
void SubscribeToManager(LocalEnemyManager manager, string location) { if (location == this.location) { this.manager = manager; manager.AddEnemy(this); } }
// Start is called before the first frame update protected override void Start() { lem = GetComponent <LocalEnemyManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); GetMainCamera(); base.Start(); }