ImmutableArray <LocalAnimation> LoadLocalAnimations(Ibasa.IO.BinaryReader reader, int count) { long offset = reader.BaseStream.Position; LocalAnimation[] localAnimations = new LocalAnimation[count]; for (int i = 0; i < count; ++i) { reader.BaseStream.Position = offset; offset = reader.BaseStream.Position; } return(new ImmutableArray <LocalAnimation>(localAnimations)); }
ImmutableArray<LocalAnimation> LoadLocalAnimations(Ibasa.IO.BinaryReader reader, int count) { long offset = reader.BaseStream.Position; LocalAnimation[] localAnimations = new LocalAnimation[count]; for (int i = 0; i < count; ++i) { reader.BaseStream.Position = offset; offset = reader.BaseStream.Position; } return new ImmutableArray<LocalAnimation>(localAnimations); }