Exemple #1
0
        public override void Read(AssetReader reader)
        {
            base.Read(reader);

            if (IsReadLODData(reader.Version))
            {
                m_LODData = reader.ReadArray <LOD>();
            }
            if (IsReadUse16bitIndices(reader.Version))
            {
                Use16bitIndices = reader.ReadInt32() > 0;
            }
            if (IsReadIndexBuffer(reader.Version))
            {
                if (IsReadIndexBufferFirst(reader.Version))
                {
                    m_indexBuffer = reader.ReadByteArray();
                    reader.AlignStream(AlignType.Align4);
                }
            }
            if (IsReadSubMeshes(reader.Version))
            {
                m_subMeshes = reader.ReadArray <SubMesh>();
            }

            if (IsReadBlendShapes(reader.Version))
            {
                Shapes.Read(reader);
            }
            if (IsReadBindPosesFirst(reader.Version))
            {
                m_bindPoses = reader.ReadArray <Matrix4x4f>();
            }
            if (IsReadBoneNameHashes(reader.Version))
            {
                m_boneNameHashes = reader.ReadUInt32Array();
                RootBoneNameHash = reader.ReadUInt32();
            }

            if (IsReadMeshCompression(reader.Version))
            {
                MeshCompression = (MeshCompression)reader.ReadByte();
            }
            if (IsReadStreamCompression(reader.Version))
            {
                StreamCompression = reader.ReadByte();
            }
            if (IsReadIsReadable(reader.Version))
            {
                IsReadable   = reader.ReadBoolean();
                KeepVertices = reader.ReadBoolean();
                KeepIndices  = reader.ReadBoolean();
            }
            if (IsAlign(reader.Version))
            {
                reader.AlignStream(AlignType.Align4);
            }

            if (IsReadIndexFormat(reader.Version))
            {
                if (IsReadIndexFormatCondition(reader.Version))
                {
                    if (MeshCompression == 0)
                    {
                        IndexFormat = reader.ReadInt32();
                    }
                }
                else
                {
                    IndexFormat = reader.ReadInt32();
                }
            }

            if (IsReadIndexBuffer(reader.Version))
            {
                if (!IsReadIndexBufferFirst(reader.Version))
                {
                    m_indexBuffer = reader.ReadByteArray();
                    reader.AlignStream(AlignType.Align4);
                }
            }

            if (IsReadVertices(reader.Version))
            {
                if (IsReadVertexData(reader.Version))
                {
                    if (MeshCompression != 0)
                    {
                        m_vertices = reader.ReadArray <Vector3f>();
                    }
                }
                else
                {
                    m_vertices = reader.ReadArray <Vector3f>();
                }
            }

            if (IsReadSkin(reader.Version))
            {
                m_skin = reader.ReadArray <BoneWeights4>();
            }
            if (IsReadBindPoses(reader.Version))
            {
                if (!IsReadBindPosesFirst(reader.Version))
                {
                    m_bindPoses = reader.ReadArray <Matrix4x4f>();
                }
            }

            if (IsReadVertexData(reader.Version))
            {
                if (IsReadOnlyVertexData(reader.Version))
                {
                    VertexData.Read(reader);
                }
                else
                {
                    if (MeshCompression == 0)
                    {
                        VertexData.Read(reader);
                    }
                    else
                    {
                        m_UV       = reader.ReadArray <Vector2f>();
                        m_UV1      = reader.ReadArray <Vector2f>();
                        m_tangents = reader.ReadArray <Vector4f>();
                        m_normals  = reader.ReadArray <Vector3f>();
                        m_colors   = reader.ReadArray <ColorRGBA32>();
                    }
                }
            }
            else
            {
                m_UV = reader.ReadArray <Vector2f>();
                if (IsReadUV1(reader.Version))
                {
                    m_UV1 = reader.ReadArray <Vector2f>();
                }
                if (IsReadTangentSpace(reader.Version))
                {
                    m_tangentSpace = reader.ReadArray <Tangent>();
                }
                else
                {
                    m_tangents = reader.ReadArray <Vector4f>();
                    m_normals  = reader.ReadArray <Vector3f>();
                }
            }
            if (IsReadAlign(reader.Version))
            {
                reader.AlignStream(AlignType.Align4);
            }

            if (IsReadCompressedMesh(reader.Version))
            {
                CompressedMesh.Read(reader);
            }

            LocalAABB.Read(reader);
            if (IsReadColors(reader.Version))
            {
                if (!IsReadVertexData(reader.Version))
                {
                    m_colors = reader.ReadArray <ColorRGBA32>();
                }
            }
            if (IsReadCollisionTriangles(reader.Version))
            {
                m_collisionTriangles = reader.ReadUInt32Array();
                CollisionVertexCount = reader.ReadInt32();
            }
            if (IsReadMeshUsageFlags(reader.Version))
            {
                MeshUsageFlags = reader.ReadInt32();
            }

            if (IsReadCollision(reader.Version))
            {
                CollisionData.Read(reader);
            }
            if (IsReadMeshMetrics(reader.Version))
            {
                m_meshMetrics    = new float[2];
                m_meshMetrics[0] = reader.ReadSingle();
                m_meshMetrics[1] = reader.ReadSingle();
            }
        }
Exemple #2
0
        public override void Read(EndianStream stream)
        {
            base.Read(stream);

            if (IsReadIndicesUsage)
            {
                IsUse16bitIndices = stream.ReadBoolean();
                stream.AlignStream(AlignType.Align4);
            }

            if (IsIndexBufferFirst)
            {
                m_indexBuffer = stream.ReadByteArray();
                stream.AlignStream(AlignType.Align4);
            }

            m_subMeshes = stream.ReadArray(() => new SubMesh(AssetsFile));

            if (IsReadBlendShapes)
            {
                Shapes.Read(stream);
                if (IsBindPosesFirst)
                {
                    m_bindPoses      = stream.ReadArray <Matrix4x4f>();
                    m_boneNameHashes = stream.ReadUInt32Array();
                    RootBoneNameHash = stream.ReadUInt32();
                }
            }

            if (!IsIndexBufferFirst)
            {
                MeshCompression = stream.ReadByte();
                if (IsReadBoolFlags)
                {
                    if (IsReadStreamCompression)
                    {
                        StreamCompression = stream.ReadByte();
                    }
                    IsReadable   = stream.ReadBoolean();
                    KeepVertices = stream.ReadBoolean();
                    KeepIndices  = stream.ReadBoolean();
                }
                stream.AlignStream(AlignType.Align4);

                if (IsReadIndexFormat)
                {
                    IndexFormat = stream.ReadInt32();
                }

                m_indexBuffer = stream.ReadByteArray();
                stream.AlignStream(AlignType.Align4);
            }

            if (IsReadVertices)
            {
                m_vertices  = stream.ReadArray <Vector3f>();
                m_bindPoses = stream.ReadArray <Matrix4x4f>();

#warning TODO:
                throw new System.NotImplementedException();
            }
            else
            {
                m_skin = stream.ReadArray <BoneWeights4>();
                stream.AlignStream(AlignType.Align4);

                if (!IsBindPosesFirst)
                {
                    m_bindPoses = stream.ReadArray <Matrix4x4f>();
                }

                VertexData = new VertexData(AssetsFile, MeshCompression);
                VertexData.Read(stream);
                CompressedMesh.Read(stream);
                if (IsReadLocalAABB)
                {
                    LocalAABB.Read(stream);
                }
                MeshUsageFlags = stream.ReadInt32();

                if (IsReadCollision)
                {
                    CollisionData.Read(stream);
                }
            }
        }