private void InitialWeapon(ref GameObject go, int player, int serial, bool b)
    {
        Transform t = (b) ? m_PrimaryWeapon.transform : m_SecondaryWeapon.transform;

        go = Instantiate(m_WeaponUI, t) as GameObject;
        LobbyUI_Weapon uI = go.GetComponent <LobbyUI_Weapon>();
        int            id = PlayerManager.Instance.Players[player].info.Weapons[serial];

        uI.SetWeaponUI(id);
        if (b)
        {
            PriWeaponID = uI.ID;
        }
        else
        {
            SecWeaponID = uI.ID;
        }
    }
Exemple #2
0
 private void GetCurrentID(LobbyUI_Weapon uI_Weapon)
 {
     m_iType      = uI_Weapon.Type;
     m_iCurrentID = uI_Weapon.ID;
 }