public void ConnectInit() { _lobbyUiController.ConnectSucceed(); PhotonNetwork.JoinLobby(); }
public override void OnConnectedToMaster() { State.text = "连入服务器成功"; _lobbyUiController.ConnectSucceed(); PhotonNetwork.JoinLobby(); }
public void ConnectInit() { _lobbyUiController.ConnectSucceed(); PhotonNetwork.JoinLobby(); }
public override void OnConnectedToMaster() { State.text = "连入服务器成功"; _lobbyUiController.ConnectSucceed(); PhotonNetwork.JoinLobby(); }