public void Init() { _client = new client.client(); Login _login = new Login(); Room _room = new Room(); MJHuan _MJhuan = new MJHuan(); ChatRPC chat = new ChatRPC(); PlayerBaseData PlayerData = new PlayerBaseData(); Pay plPay = new Pay(); BindAgent bind = new BindAgent(); Signin sign = new Signin(); TaskModule task = new TaskModule(); LobbyModule lobby = new LobbyModule(); GMModule gmm = new GMModule(); RankModule rank = new RankModule(); MatchGame matchGame = new MatchGame(); _client.modulemanager.add_module("login", _login); _client.modulemanager.add_module("room", _room); _client.modulemanager.add_module("mj_huanghuang", _MJhuan); _client.modulemanager.add_module("player_data", PlayerData); _client.modulemanager.add_module("chat", chat); _client.modulemanager.add_module("pay", plPay); _client.modulemanager.add_module("agent", bind); _client.modulemanager.add_module("signin", sign); _client.modulemanager.add_module("task", task); _client.modulemanager.add_module("redpackets", lobby); _client.modulemanager.add_module("gm", gmm); _client.modulemanager.add_module("rank_msg", rank); _client.modulemanager.add_module("match", matchGame); _tick = Environment.TickCount; _client.onConnectHub += onConnectHub; _client.onConnectGate += onGeteHandle; log.log.setLogHandle(brokenLine); System.Random ran = new System.Random(); int index = ran.Next(4); short portIP = portIpList[index]; try { if (_client.connect_server(serverIp, portIP, serverIp, (short)(portIP + 1), _tick)) { // EventDispatcher.GetInstance().UIFrameWorkEventManager.TriggerEvent<string>(EventId.UIFrameWork_Bug, "connect_server_true"); } else { // EventDispatcher.GetInstance().UIFrameWorkEventManager.TriggerEvent<string>(EventId.UIFrameWork_Bug, "connect_server_false"); } } catch (Exception e) { // EventDispatcher.GetInstance().UIFrameWorkEventManager.TriggerEvent<string>(EventId.UIFrameWork_Bug, e.Message); } //EventDispatcher.GetInstance().UIFrameWorkEventManager.TriggerEvent<string>(EventId.UIFrameWork_Bug, "connect_server_no_erro!"); _tickcount = 0; }
public override void Setup() { base.Setup(); lobbyModule = ModuleManager.Instance.EnsureModule <LobbyModule>(); btn_UserIcon.onClick.AddListener(OnClickUseIcon); btn_PVE.onClick.AddListener(OnClickPVE); btn_PVP.onClick.AddListener(OnClickPVP); btn_Setting.onClick.AddListener(OnClickSetting); btn_Quest.onClick.AddListener(OnClickQuest); btn_Mail.onClick.AddListener(OnClickMail); btn_Ranking.onClick.AddListener(OnClickRanking); }