/// <summary> /// Creates user view from the date given /// </summary> /// <param name="data"></param> /// <returns></returns> protected virtual LobbyUserUi CreateMemberView(LobbyMemberData data) { // Get team var team = Teams[data.Team]; // Get user view var user = UsersPool.GetResource(); user.Reset(); user.gameObject.SetActive(true); user.Setup(data); user.IsCurrentPlayer = data.Username == CurrentUser; // Add user to team user.transform.SetParent(team.UsersLayoutGroup.transform, false); user.transform.SetAsLastSibling(); // Set ready status from data if (data.Username == CurrentUser) { IsReady = data.IsReady; } user.SetReadyStatusVisibility(AreUserReadyStatesVisible()); // Generate username text user.Username.text = GenerateUsernameText(user); return(user); }
public virtual void OnMemberTeamChanged(LobbyMemberData member, LobbyTeamData team) { UnityMainThreadDispatcher.Instance().Enqueue(() => { LobbyUserUi user; Users.TryGetValue(member.Username, out user); if (user == null) { return; } // Player changed teams var newTeam = Teams[team.Name]; user.transform.SetParent(newTeam.UsersLayoutGroup.transform, false); if (member.Username == CurrentUser) { UpdateReadyButton(); } UpdateTeamJoinButtons(); UpdateStartGameButton(); }); }
public virtual void OnMemberJoined(LobbyMemberData member) { UnityMainThreadDispatcher.Instance().Enqueue(() => { Users.Add(member.Username, CreateMemberView(member)); UpdateStartGameButton(); UpdatePlayerCount(); }); }
public virtual void OnMemberLeft(LobbyMemberData member) { UnityMainThreadDispatcher.Instance().Enqueue(() => { LobbyUserUi user; Users.TryGetValue(member.Username, out user); if (user == null) { return; } Users.Remove(member.Username); UsersPool.Store(user); UpdateStartGameButton(); UpdatePlayerCount(); }); }
public virtual void OnMemberReadyStatusChanged(LobbyMemberData member, bool isReady) { UnityMainThreadDispatcher.Instance().Enqueue(() => { LobbyUserUi user; Users.TryGetValue(member.Username, out user); if (user == null) { return; } user.SetReady(isReady); if (member.Username == CurrentUser) { IsReady = isReady; UpdateReadyButton(); } UpdateStartGameButton(); }); }
public void OnMemberTeamChanged(LobbyMemberData member, LobbyTeamData team) { Logs.Error("Member switched teams:" + member.Username + " - " + team.Name); }
public void OnMemberReadyStatusChanged(LobbyMemberData member, bool isReady) { Logs.Error("Member is READY:" + member.Username + " - " + isReady); }
public void OnMemberLeft(LobbyMemberData member) { Logs.Error("Member left: " + member.Username); }
public void OnMemberJoined(LobbyMemberData member) { Logs.Error("Member joined: " + member.Username); }
public void OnMemberPropertyChanged(LobbyMemberData member, string property, string value) { Logs.Error("Member property changed: " + member.Properties[property]); }
public virtual void OnMemberPropertyChanged(LobbyMemberData member, string property, string value) { }
/// <summary> /// Sets up the view from the data given /// </summary> /// <param name="data"></param> public void Setup(LobbyMemberData data) { RawData = data; Username.text = data.Username; SetReady(data.IsReady); }