// Start is called before the first frame update void Awake() { _lobbyName = transform.Find("LobbyName").GetComponent <Text>(); _lobbyPlayers = transform.Find("LobbyPlayers").GetComponent <Text>(); _lobbyMap = transform.Find("LobbyMap").GetComponent <Text>(); _parentContent = gameObject.transform.parent.GetComponent <LobbyListContent>(); }
void Start() { _joinMenuButton = transform.Find("Container/TopPanel/Join").gameObject.GetComponent <Button>(); _hostMenuButton = transform.Find("Container/TopPanel/Host").gameObject.GetComponent <Button>(); _selectedMenuItemColors = _joinMenuButton.colors; _selectedMenuItemColors.normalColor = _selectedColor; _unselectedMenuItemColors = _joinMenuButton.colors; _unselectedMenuItemColors.normalColor = _unselectedColor; _bottomPanel = transform.Find("Container/BottomPanel").gameObject; _lobbyPanel = transform.Find("Container/BottomPanel/LobbyUiGroup").gameObject; _joinPanel = transform.Find("Container/BottomPanel/JoinUiGroup").gameObject; _hostPanel = transform.Find("Container/BottomPanel/HostUiGroup").gameObject; _lobbyList = _joinPanel.transform.Find("JoinPanel/JoinScrollList/JoinListViewPort/JoinListContent").GetComponent <LobbyListContent>(); SwitchToJoin(); }