public void AddLobbyEntry(ClientConnectedPlayer player) { LobbyEntry lobbyEntry = Instantiate(LobbyEntryPrefab, LobbyEntriesPanel.transform).GetComponent <LobbyEntry>(); lobbyEntry.Username = player.Username; player.PlayerPingUpdated += lobbyEntry.OnConnectedPlayerPingUpdated; player.PlayerReady += lobbyEntry.OnConnectedPlayerReadyUpdated; player.PlayerDisconnected += lobbyEntry.OnPlayerDisconnected; }
public bool TryUpdate(LobbyEntry entry) { try { return(entries.Update(entry)); } catch { return(false); } }
public void AddLobbyEntry(Client client) { LobbyEntry scoreboardEntry = Instantiate(LobbyEntryPrefab, LobbyEntriesPanel.transform).GetComponent <LobbyEntry>(); scoreboardEntry.Username = client.Username; client.PlayerLatencyUpdated += scoreboardEntry.OnClientLatencyUpdated; client.PlayerReadyUpdated += scoreboardEntry.OnClientReadyUpdated; client.PlayerDisconnected += scoreboardEntry.OnPlayerDisconnected; }
public bool TryRegister(LobbyEntry entry) { try { entries.Insert(new BsonValue(entry.Id), entry); return(true); } catch { return(false); } }
public bool TryGetById(Guid id, out LobbyEntry entry) { try { entry = entries.FindById(new BsonValue(id)); return(true); } catch { entry = default; return(false); } }
void OnPlayerConnect(NetworkPlayer player) { GameObject entryGameObject = Instantiate(playerEntryPrefab) as GameObject; LobbyEntry lobbyEntry = entryGameObject.GetComponent <LobbyEntry>(); lobbyEntry.transform.SetParent(transform); lobbyEntry.SetPlayer(player); lobbyEntry.UpdateEntry(); lobbyEntries.Add(player, lobbyEntry); }
public IActionResult Register(string guid, string name, string phoneNumber, int partySize, string specialRequests) { if (Guid.TryParse(guid, out var id) && !string.IsNullOrWhiteSpace(name) && name.Length != 0) { var entry = new LobbyEntry { Id = id, Name = name, PhoneNumber = phoneNumber, PartySize = partySize, SpecialRequests = specialRequests?.Trim() ?? string.Empty, CreationTime = DateTime.UtcNow, Status = LobbyEntryStatus.Waiting }; _lobbyPad.TryRegister(entry); } return(RedirectToAction("Index")); }
private void AddLobbyEntry(string lobbyId, LobbyData lobbyData) { GameObject obj = Instantiate(lobbyEntryPrefab); obj.transform.parent = lobbyList.transform; LobbyEntry lobbyEntry = obj.GetComponent <LobbyEntry>(); lobbyEntry.lobbyName.text = lobbyData.lobbyName; lobbyEntry.lobbyStatus.text = lobbyData.lobbyStatus; lobbyEntry.playerCount.text = lobbyData.players.Count + "/" + lobbyData.maxPlayers; if (lobbyData.lobbyStatus == "Waiting") { lobbyEntry.OnJoin = () => { OnJoinLobby(lobbyId); }; } else { lobbyEntry.joinButton.SetActive(false); } }