void ManageCursorOnSceneLoad(Scene scene, LoadSceneMode mode) { // Snuck in a little lobby dots management here lol if (scene.buildIndex == (int)GamePhase.Lobbying) { lobbyDots = GameObject.FindObjectOfType <LobbyDots>(); } if (scene.buildIndex == (int)GamePhase.Drawing || scene.buildIndex == (int)GamePhase.Lobbying) { Cursor.SetCursor(cursorTexture, Vector2.up * 10f, CursorMode.Auto); } else { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } }
private void Start() { serverInfo = GameObject.FindObjectOfType <ServerInfo>(); lobbyDots = GameObject.FindObjectOfType <LobbyDots>(); }