public async Task <Lobby> CreateLobby(LobbyCreateParams createParams) { var result = await SteamMatchmaking.CreateLobbyAsync((int)createParams.Capacity); var steamLobby = result ?? throw new Exception("Failed to create the lobby"); if (createParams.Type == LobbyType.Public) { steamLobby.SetPublic(); } if (createParams.Metadata != null) { foreach (var kvp in createParams.Metadata) { if (kvp.Key == null || kvp.Value == null) { continue; } steamLobby.SetData(kvp.Key, kvp.Value.ToString()); } } var lobby = new SteamLobby(steamLobby, this, true); _connectedLobbies.Add(steamLobby.Id, lobby); return(lobby); }
public async Task <Lobby> CreateLobby(LobbyCreateParams createParams) { ELobbyType type; switch (createParams.Type) { case LobbyType.Private: type = ELobbyType.k_ELobbyTypePrivate; break; default: case LobbyType.Public: type = ELobbyType.k_ELobbyTypePublic; break; } var size = createParams.Capacity; var lobbyEnter = SteamUtility.WaitFor <LobbyEnter_t>(); var result = await SteamMatchmaking.CreateLobby(type, (int)size).ToTask <LobbyCreated_t>(); SteamUtility.ThrowIfError(result.m_eResult); await lobbyEnter; var lobbyId = new CSteamID(lobbyEnter.Result.m_ulSteamIDLobby); var lobby = new SteamLobby(lobbyId, this); if (createParams.Metadata != null) { foreach (var kvp in createParams.Metadata) { if (kvp.Key == null || kvp.Value == null) { continue; } SteamMatchmaking.SetLobbyData(lobbyId, kvp.Key, kvp.Value.ToString()); } } _connectedLobbies.Add(lobbyId, lobby); return(lobby); }
public Task <Lobby> CreateLobby(LobbyCreateParams createParams) { var txn = _lobbyManager.GetLobbyCreateTransaction(); txn.SetCapacity(createParams.Capacity); txn.SetType((DiscordApp.LobbyType)createParams.Type); if (createParams.Metadata != null) { foreach (var kvp in createParams.Metadata) { if (kvp.Key == null || kvp.Value == null) { continue; } txn.SetMetadata(kvp.Key, kvp.Value.ToString()); } } var future = new TaskCompletionSource <Lobby>(); _lobbyManager.CreateLobby(txn, (DiscordApp.Result result, ref DiscordApp.Lobby lobby) => { if (result != DiscordApp.Result.Ok) { future.SetException(DiscordUtility.ToError(result)); return; } SetupLobbyChannels(lobby.Id); var outputLobby = new DiscordLobby(this, lobby); _connectedLobbies.Add(lobby.Id, outputLobby); var secret = _lobbyManager.GetLobbyActivitySecret(lobby.Id); var activity = new DiscordApp.Activity { Party = { Id = lobby.Id.ToString(), Size = { CurrentSize = 1, MaxSize = (int)createParams.Capacity } }, Secrets = { Join = secret } }; _activityManager.UpdateActivity(activity, res => {}); future.SetResult(outputLobby); }); return(future.Task); }