Exemple #1
0
        public async Task <Lobby> CreateLobby(LobbyCreateParams createParams)
        {
            var result = await SteamMatchmaking.CreateLobbyAsync((int)createParams.Capacity);

            var steamLobby = result ?? throw new Exception("Failed to create the lobby");

            if (createParams.Type == LobbyType.Public)
            {
                steamLobby.SetPublic();
            }
            if (createParams.Metadata != null)
            {
                foreach (var kvp in createParams.Metadata)
                {
                    if (kvp.Key == null || kvp.Value == null)
                    {
                        continue;
                    }
                    steamLobby.SetData(kvp.Key, kvp.Value.ToString());
                }
            }
            var lobby = new SteamLobby(steamLobby, this, true);

            _connectedLobbies.Add(steamLobby.Id, lobby);
            return(lobby);
        }
        public async Task <Lobby> CreateLobby(LobbyCreateParams createParams)
        {
            ELobbyType type;

            switch (createParams.Type)
            {
            case LobbyType.Private: type = ELobbyType.k_ELobbyTypePrivate; break;

            default:
            case LobbyType.Public: type = ELobbyType.k_ELobbyTypePublic; break;
            }
            var size       = createParams.Capacity;
            var lobbyEnter = SteamUtility.WaitFor <LobbyEnter_t>();
            var result     = await SteamMatchmaking.CreateLobby(type, (int)size).ToTask <LobbyCreated_t>();

            SteamUtility.ThrowIfError(result.m_eResult);
            await lobbyEnter;
            var   lobbyId = new CSteamID(lobbyEnter.Result.m_ulSteamIDLobby);
            var   lobby   = new SteamLobby(lobbyId, this);

            if (createParams.Metadata != null)
            {
                foreach (var kvp in createParams.Metadata)
                {
                    if (kvp.Key == null || kvp.Value == null)
                    {
                        continue;
                    }
                    SteamMatchmaking.SetLobbyData(lobbyId, kvp.Key, kvp.Value.ToString());
                }
            }
            _connectedLobbies.Add(lobbyId, lobby);
            return(lobby);
        }
        public Task <Lobby> CreateLobby(LobbyCreateParams createParams)
        {
            var txn = _lobbyManager.GetLobbyCreateTransaction();

            txn.SetCapacity(createParams.Capacity);
            txn.SetType((DiscordApp.LobbyType)createParams.Type);
            if (createParams.Metadata != null)
            {
                foreach (var kvp in createParams.Metadata)
                {
                    if (kvp.Key == null || kvp.Value == null)
                    {
                        continue;
                    }
                    txn.SetMetadata(kvp.Key, kvp.Value.ToString());
                }
            }
            var future = new TaskCompletionSource <Lobby>();

            _lobbyManager.CreateLobby(txn, (DiscordApp.Result result, ref DiscordApp.Lobby lobby) => {
                if (result != DiscordApp.Result.Ok)
                {
                    future.SetException(DiscordUtility.ToError(result));
                    return;
                }
                SetupLobbyChannels(lobby.Id);
                var outputLobby = new DiscordLobby(this, lobby);
                _connectedLobbies.Add(lobby.Id, outputLobby);
                var secret   = _lobbyManager.GetLobbyActivitySecret(lobby.Id);
                var activity = new DiscordApp.Activity {
                    Party =
                    {
                        Id   = lobby.Id.ToString(),
                        Size =
                        {
                            CurrentSize =                   1,
                            MaxSize     = (int)createParams.Capacity
                        }
                    },
                    Secrets = { Join = secret }
                };
                _activityManager.UpdateActivity(activity, res => {});
                future.SetResult(outputLobby);
            });
            return(future.Task);
        }