//private ItemInventoryDB itemInventoryDB; void Start() { //itemInventoryDB = GetComponent<ItemInventoryDB>(); // Make this class listen to lobby events Lobby.AddListener(this); }
//function called when the user connects to the lobby public void ConnectToLobby() { clientActive = true; Lobby.AddListener(this); Lobby.ConnectAsClient(lobbyIP, lobbyPort); introSource.Play(); }
//private AccessLevelsDB accessLevelsDB; void Start() { //accessLevelsDB = this.GetComponent<AccessLevelsDB>(); // Make this class listen to lobby events Lobby.AddListener(this); }
// Start void Start() { if (isClient) { Lobby.AddListener(this); } }
// Start void Start() { friendsList = null; // Listen to lobby events Lobby.AddListener(this); }
// Start void Start() { guildMenuState = GuildMenuState.ListGuilds; Lobby.AddListener(this); // Retrieve guild list when logging in AccountManager.OnAccountLoggedIn += OnAccountLoggedIn; }
void Start() { #if LMS_Auth StartCoroutine(PacketLoop(true)); Lobby.AddListener(ms_Instance); Lobby.OnConnected += OnConnectedToSessionServer; Lobby.OnDisconnected += OnDisconnectFromSessionServer; #endif }
// Start void Start() { loginClientGUI = this.GetComponent <Login>(); // Receive lobby RPCs Lobby.AddListener(this); // Retrieve crystal balance when logging in AccountManager.OnAccountLoggedIn += OnAccountLoggedIn; }
// Start void Start() { // Receive RPCs from lobby Lobby.AddListener(this); lobbyChat = this.GetComponent <LobbyChat>(); var audioGameObject = GameObject.Find("Audio"); if (audioGameObject != null) { music = audioGameObject.GetComponent <MusicManager>(); } inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); // Load settings // Graphics - Quality QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("Graphics_QualityLevel", QualitySettings.GetQualityLevel())); /*vSync = PlayerPrefs.GetInt("Graphics_VSync", vSync != 0) != 0; * sunShafts = PlayerPrefs.GetInt("Graphics_SunShafts", sunShafts != 0) != 0; * bloom = PlayerPrefs.GetInt("Graphics_Bloom", bloom != 0) != 0; * toneMapping = PlayerPrefs.GetInt("Graphics_ToneMapping", toneMapping != 0) != 0; * vignetting = PlayerPrefs.GetInt("Graphics_Vignetting", vignetting != 0) != 0; * contrastEnhance = PlayerPrefs.GetInt("Graphics_ContrastEnhance", contrastEnhance != 0) != 0; * contrastStretch = PlayerPrefs.GetInt("Graphics_ContrastStretch", contrastStretch != 0) != 0; * depthOfField = PlayerPrefs.GetInt("Graphics_DepthOfField", depthOfField != 0) != 0; */ vSync = PlayerPrefs.GetInt("Graphics_VSync", vSync ? 1 : 0) != 0; foreach (var effect in effects) { effect.activated = PlayerPrefs.GetInt("Graphics_" + effect.prefsId, effect.activated ? 1 : 0) != 0; } // Audio - Speaker mode AudioSettings.speakerMode = audioSpeakerModes[PlayerPrefs.GetInt("Audio_SpeakerMode", 0)]; // Audio - Master volume AudioListener.volume = PlayerPrefs.GetFloat("Audio_MasterVolume", AudioListener.volume); // Audio - Music volume if (music != null) { // NOTE: Music manager sets the volume itself //music.volume = PlayerPrefs.GetFloat("Audio_MusicVolume", music.volume); music.PlayCategory(GetComponent <MusicCategory>()); } // Input - Mouse sensitivity inputManager.mouseSensitivity = PlayerPrefs.GetFloat("Input_MouseSensitivity", inputManager.mouseSensitivity); }
// Start void Start() { //allWeapons = Magic.instance.allWeapons; currentWeapon = null; currentAttunementBuild = null; currentSkillSlotIndex = -1; showSkill = null; // Receive RPCs from the lobby Lobby.AddListener(this); }
// Start void Start() { // Init ranking lists GameDB.InitRankingLists(); // Update ranking list cache StartRankingListCacheUpdate(); // Make this class listen to lobby events Lobby.AddListener(this); }
// Start void Start() { //loginClientGUI = this.GetComponent<LoginClientGUI>(); //inGameLobby = this.GetComponent<InGameLobby>(); artifactTree = null; artifactInventory = null; //statsTree.Randomize(); // Receive lobby RPCs Lobby.AddListener(this); }
public void StartServer() { Lobby.AddListener(this); Lobby.ConnectAsServer(lobbyIP, lobbyPort); //mainMenuManager.ShowMenu(windowPickSelection.GetComponent<Menu>()); //pickSelectionScript.CreateLayout(); //pickSelectionScript.CreatePickLayout(); }
public void StartServerManual() { Lobby.AddListener(this); //gameServerIP = "127.0.0.1"; //gameServerPort = 7000; Lobby.ConnectAsServer(lobbyIP, lobbyPort); uLink.Network.InitializeServer(32, 7000); mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>()); pickSelectionScript.CreateLayout(); pickSelectionScript.CreatePickLayout(); }
// Start void Start() { // Create queues queue = new LobbyQueue[5]; for (int i = 0; i < queue.Length; i++) { queue[i] = new LobbyQueue(); queue[i].unitsNeededForGameStart = (i + 1) * 2; } // Make this class listen to Lobby events Lobby.AddListener(this); // Send queue stats InvokeRepeating("SendQueueStats", 0.001f, queueStatsSendInterval); }
void Start() { Lobby.AddListener(this); Lobby.OnConnected += Lobby_OnConnected; Lobby.OnDisconnected += Lobby_OnDisconnected; Lobby.OnFailedToConnect += Lobby_OnFailedToConnect; RegisterMsgHandlers(); #if UNITY_EDITOR uLink.Network.config.timeoutDelay = 1800; #else uLink.Network.config.timeoutDelay = 180; #endif OnLobbyDisconnectedEvent += OnLobbyDisconnected; MyServerManager.OnServerHostEvent += OnServerHost; }
public void StartServerManual() { Lobby.AddListener(this); //gameServerIP = "127.0.0.1"; //gameServerPort = 7000; Lobby.ConnectAsServer(lobbyIP, lobbyPort); uLink.Network.InitializeServer(32, 7000); mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>()); pickSelectionScript.CreateLayout(); pickSelectionScript.CreatePickLayout(); cameraMain.SetActive(false); lightsObj.SetActive(false); cameraParticle.clearFlags = CameraClearFlags.SolidColor; }
// Start void Start() { divisionPoints = leaguePoints / InGameLobby.instance.divisions.Length; // Receive RPCs from the lobby Lobby.AddListener(this); // Retrieve ranking lists when logging in AccountManager.OnAccountLoggedIn += OnAccountLoggedIn; // Init ranking lists GameDB.InitRankingLists(); currentSubject = RankingSubject.Player; ChangePage(RankingPage.Best); // Empty icon countryCodeToIcon[""] = LoadCountryIconAsync("empty"); }
// Start void Start() { chatInputEnabled = true; entries = new List <ChatMessage>(); members = new List <ChatMember>(); myMessages = new List <string>(); myMessages.Add(""); inGameLobby = this.GetComponent <InGameLobby>(); #if UNITY_EDITOR if (!Application.CanStreamedLevelBeLoaded("Client")) { this.AddEntry("<size=32><color=red>WARNING: CLIENT SCENE DOES NOT EXIST!</color></size>"); } #endif // Listen to lobby events Lobby.AddListener(this); }
void uZone_OnConnected(string id) { serverName = uZone.InstanceManager.Server.cmdArgs[1]; maxPlayers = Convert.ToInt32(uZone.InstanceManager.Server.cmdArgs[2]); UnityEngine.Debug.Log("Instance connected."); gameServerPort = uZone.InstanceManager.Server.gameServerPort; uLink.Network.InitializeServer(32, uZone.InstanceManager.Server.gameServerPort); //ServerRegistry.AddServer(gameServerIP, uZone.InstanceManager.Server.gameServerPort, numPlayers, maxPlayers, serverName); Lobby.AddListener(this); Lobby.ConnectAsServer(lobbyIP, lobbyPort); GameObject PickSelectionObj = GameObject.Find("Window_PickSelection"); mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>()); PickSelection pickSelScript = PickSelectionObj.GetComponent <PickSelection>(); pickSelScript.CreateLayout(); pickSelScript.CreatePickLayout(); }
public void Start() { Lobby.AddListener(this); // Initialize a lobby that can accept a maximum of 1024 connections. Lobby.InitializeLobby(1024, listenPort); // Add ourselves as listeners for when accounts log in or out. AccountManager.OnAccountLoggedIn += OnAccountLoggedIn; AccountManager.OnAccountLoggedOut += OnAccountLoggedOut; /* * This is called to make the object subscribe to events * and have its named callbacks executed. These are defined * at the end of this script file. */ uZone.InstanceManager.AddListener(this.gameObject); //One way of defining a callback. This is equivalent to connectedCallbackTwo. EventCallback connectedCallbackOne = arg => { string id = (string)arg; UnityEngine.Debug.Log("Registered with ID: !" + id); }; //This sets the callback to be executed on the event where the application //successfuly connects to uZone to be connectedCallbackOne. uZone.InstanceManager.SetCallback(EventCode.UzoneConnected, connectedCallbackOne); //A second call will overwrite the previously assigned callback. uZone.InstanceManager.SetCallback(EventCode.UzoneConnected, connectedCallbackTwo); //Calling this method will remove whatever callback is currently set for this event. //Also note that this is global for the application, and not just for this object. uZone.InstanceManager.DeleteCallback(EventCode.UzoneConnected); uZone.InstanceManager.Connect(host, Int32.Parse(port)); }
// Start void Start() { // Register codecs for serialization GameDB.InitCodecs(); // Listen to lobby events Lobby.AddListener(this); displayedAccount = null; accountSetupPageStatus = new RequestStatus[2]; currentState = GameLobbyState.WaitingForAccountInfo; currentLobbyModule = profileGUI; lobbyChat.currentChannel = "Global"; // Music objects audioGameObject = GameObject.Find("Audio"); if (audioGameObject != null) { musicManager = audioGameObject.GetComponent <MusicManager>(); } ArenaGUI.instance.ResetQueueInfo(); }
// Start void Start() { // Receive lobby RPCs Lobby.AddListener(this); }
// StartLobby void StartLobby() { // Configure lobby ConfigureLobby(); // After lobby initialization Lobby.OnLobbyInitialized += () => { LogManager.General.Log("Successfully initialized lobby."); // Private key LogManager.General.Log("Reading private key file"); Lobby.privateKey = new PrivateKey(File.ReadAllText(privateKeyPath)); // Login message LogManager.General.Log("Reading login message file"); loginMessage = File.ReadAllText(loginMessagePath); // Security LogManager.General.Log("Initializing security"); Lobby.InitializeSecurity(true); // Authoritative account manager LogManager.General.Log("Setting up account manager"); AccountManager.Master.isAuthoritative = true; // Add ourselves as listeners for when accounts log in or out AccountManager.OnAccountLoggedIn += OnAccountLoggedIn; AccountManager.OnAccountLoggedOut += OnAccountLoggedOut; AccountManager.OnAccountRegistered += OnAccountRegistered; // Try to free up some RAM LogManager.General.Log("Freeing up RAM"); System.GC.Collect(); Resources.UnloadUnusedAssets(); // Delete unactivated accounts //StartCoroutine(LobbyAccountManager.DeleteAllUnactivatedAccounts()); // Copy accounts //StartCoroutine(LobbyAccountManager.CopyULobbyAccounts()); /*var accountId = "/4P6sK+o"; * var pw = "reitareset"; * * LogManager.General.Log(pw); * StartCoroutine(LobbyAccountManager.CreateAccount( * accountId, * "*****@*****.**", * pw * ));*/ }; // Peer connections Lobby.OnPeerConnected += OnPeerConnected; Lobby.OnPeerDisconnected += OnPeerDisconnected; // Make this class listen to Lobby events Lobby.AddListener(this); // Initialize the lobby LogManager.General.Log("Initializing lobby on port " + listenPort + " with a maximum of " + maxConnections + " players."); Lobby.InitializeLobby( maxConnections, listenPort, new RiakStorageManager(), new RiakAccountManager(), new RiakFriendManager() ); }
// Start void Start() { inGameLobby = this.GetComponent <InGameLobby>(); Lobby.AddListener(this); }
// Setup void Start() { LogManager.System.GenerateReport(); if (Application.genuineCheckAvailable && !Application.genuine) { LogManager.General.LogError("Client files have been modified, quitting."); Application.Quit(); return; } // Cursor Cursor.SetCursor(cursorIcon, cursorHotSpot, cursorMode); SetupApplicationForLobby(); gameLobby = GetComponent <InGameLobby>(); clientVersionNumber = GetComponent <Version>().versionNumber; intro = GetComponent <Intro>(); introEnabled = intro.enabled; textFieldHeight = GUILayout.Height(24); popupMenu = null; accountNotActivated = false; // FOR TESTING ONLY #if UNITY_EDITOR if (!Application.CanStreamedLevelBeLoaded("Client")) { editorAutoLogin = false; LogManager.General.LogError("<color=red>YOU FORGOT TO ADD THE CLIENT SCENE IN THE BUILD SETTINGS</color>"); } if (editorAutoLogin) { intro.enabled = false; introEnabled = false; } retrieveLobbyIP = false; lobbyHost = editorLobbyHost; #endif // Retrieve lobby IP if (retrieveLobbyIP) { StartCoroutine(NetworkHelper.DownloadIPAndPort(lobbyIpURL, (host, port) => { lobbyHost = host; lobbyPort = port; ConnectToLobby(); })); } // Retrieve changelog WWW changeLogRequest = new WWW(changeLogURL); StartCoroutine(DownloadChangeLog(changeLogRequest)); // Public key NetworkHelper.InitPublicLobbyKey(); // Receive lobby events Lobby.AddListener(this); // Add this class as a listener to different account events. AccountManager.OnAccountLoggedIn += OnAccountLoggedIn; AccountManager.OnAccountLoggedOut += OnAccountLoggedOut; AccountManager.OnAccountRegistered += OnAccountRegistered; AccountManager.OnLogInFailed += OnLogInFailed; AccountManager.OnRegisterFailed += OnRegisterFailed; // Connect to lobby if (!retrieveLobbyIP) { ConnectToLobby(); } }
// Start void Start() { // Make this class listen to lobby events Lobby.AddListener(this); }
// Start void Start() { // Player playerCommands = new ChatCommand <LobbyPlayer>[] { // practice new ChatCommand <LobbyPlayer>( @"^practice$", (player, args) => { if (!player.inMatch) { LobbyQueue.CreatePracticeMatch(player); } else { // Notify player ... } } ), // online new ChatCommand <LobbyPlayer>( @"^online$", (player, args) => { LobbyServer.SendSystemMessage(player, "Players online: " + LobbyPlayer.list.Count); } ) }; // VIP vipCommands = new ChatCommand <LobbyPlayer>[] { // list new ChatCommand <LobbyPlayer>( @"^list$", (player, args) => { LobbyServer.SendSystemMessage(player, "Town: " + LobbyTown.running.Count); LobbyServer.SendSystemMessage(player, "World: " + LobbyWorld.running.Count); LobbyServer.SendSystemMessage(player, "Arena: " + LobbyMatch.running.Count); LobbyServer.SendSystemMessage(player, "FFA: " + LobbyFFA.running.Count); } ) }; // Community Manager communityManagerCommands = new ChatCommand <LobbyPlayer>[] { // goto new ChatCommand <LobbyPlayer>( @"^goto ([^ ]+) (.*)$", (player, args) => { var serverType = ChatServer.GetServerType(args[0]); var mapName = args[1]; player.location = new PlayerLocation(mapName, serverType); } ), // moveToPlayer new ChatCommand <LobbyPlayer>( @"^moveToPlayer (.*)$", (player, args) => { var playerName = args[1]; LobbyGameDB.GetAccountIdByPlayerName(playerName, accountId => { if (accountId == null) { return; } PositionsDB.GetPosition(accountId, position => { if (position == null) { position = new PlayerPosition(); } LocationsDB.GetLocation(accountId, location => { if (location == null) { return; } // TODO: This is not 100% correct as it might get overwritten by the server PositionsDB.SetPosition(player.accountId, position); player.location = location; }); }); }); } ), }; // Game Master gameMasterCommands = new ChatCommand <LobbyPlayer>[] { // start new ChatCommand <LobbyPlayer>( @"^start ([^ ]+) (.*)$", (player, args) => { var serverType = ChatServer.GetServerType(args[0]); var mapName = args[1]; switch (serverType) { case ServerType.FFA: new LobbyFFA(mapName).Register(); break; case ServerType.Town: new LobbyTown(mapName).Register(); break; } } ), }; // Admin adminCommands = new ChatCommand <LobbyPlayer>[] { }; // Make this class listen to lobby events Lobby.AddListener(this); }
// Awake void Awake() { // TODO: Checks... instance = this; // This will be reset later if -batchmode was specified #if UNITY_STANDALONE_WIN isTestServer = true; #else isTestServer = false; #endif // Default values serverPort = defaultServerPort; partyCount = 1; // -party0 account1 -party1 account2 // -batchmode -port7100 // taskkill /IM LogManager.General.Log("Parsing command line arguments"); string[] args = System.Environment.GetCommandLineArgs(); int partyId = GameServerParty.Undefined; foreach (string arg in args) { LogManager.General.Log("Command line argument: '" + arg + "'"); // Overwrite port if (arg.StartsWith("-port") && arg.Length > "-port".Length) { serverPort = int.Parse(arg.Substring(5)); // Batchmode } else if (arg == "-batchmode") { batchMode = true; isTestServer = false; // Party count } else if (arg.StartsWith("-partycount") && arg.Length > "-partycount".Length) { partyCount = int.Parse(arg.Substring("-partycount".Length)); LogManager.General.Log(string.Format("Creating parties: {0}", partyCount)); GameServerParty.partyList.Clear(); GameServerParty.CreateParties(partyCount); // Teams } else if (arg.StartsWith("-party") && arg.Length > "-party".Length) { partyId = int.Parse(arg.Substring("-party".Length)); restrictedAccounts = true; // Map } else if (arg.StartsWith("-map") && arg.Length > "-map".Length) { mapName = arg.Substring("-map".Length); // Lobby IP } else if (arg.StartsWith("-lobbyIP") && arg.Length > "-lobbyIP".Length) { lobbyIP = arg.Substring("-lobbyIP".Length); // Lobby Port } else if (arg.StartsWith("-lobbyPort") && arg.Length > "-lobbyPort".Length) { lobbyPort = int.Parse(arg.Substring("-lobbyPort".Length)); // Server type } else if (arg.StartsWith("-type") && arg.Length > "-type".Length) { string serverTypeString = arg.Substring("-type".Length); switch (serverTypeString) { case "Arena": GameManager.serverType = ServerType.Arena; break; case "Town": GameManager.serverType = ServerType.Town; break; case "FFA": GameManager.serverType = ServerType.FFA; break; case "World": GameManager.serverType = ServerType.World; break; } // Database IP } else if (arg.StartsWith("-databaseIP") && arg.Length > "-databaseIP".Length) { databaseIP = arg.Substring("-databaseIP".Length); // Database Port } else if (arg.StartsWith("-databasePort") && arg.Length > "-databasePort".Length) { databasePort = int.Parse(arg.Substring("-databasePort".Length)); // Account ID } else { if (partyId >= 0 && partyId < GameServerParty.partyList.Count) { var currentParty = GameServerParty.partyList[partyId]; accountToParty[arg] = currentParty; currentParty.expectedMemberCount += 1; } } } // For testing if (isTestServer) { GameManager.serverType = testServerType; } else { if (!string.IsNullOrEmpty(databaseIP)) { Database.AddNode("riak", databaseIP, databasePort, 10, Defaults.WriteTimeout, Defaults.ReadTimeout); Database.Connect(); } else { LogManager.DB.LogError("No database address specified, can't connect to the database"); } } // Create at least 1 party if no party count has been specified if (GameServerParty.partyList.Count != partyCount) { switch (GameManager.serverType) { case ServerType.Arena: partyCount = 2; break; case ServerType.FFA: partyCount = 10; break; } LogManager.General.Log(string.Format("Creating parties: {0}", partyCount)); GameServerParty.partyList.Clear(); GameServerParty.CreateParties(partyCount); } // Server type LogManager.General.Log("Server type: " + GameManager.serverType); MapManager.InitPhysics(GameManager.serverType); if (restrictedAccounts) { LogManager.General.Log("Server is restricted to the following accounts: " + accountToParty.Keys); } if (GameManager.isArena) { QueueSettings.queueIndex = accountToParty.Count / 2 - 1; LogManager.General.Log("Queue type is: " + (QueueSettings.queueIndex + 1) + "v" + (QueueSettings.queueIndex + 1)); } else if (GameManager.isFFA) { QueueSettings.queueIndex = 0; LogManager.General.Log("Queue type is: " + (QueueSettings.queueIndex + 1) + "v" + (QueueSettings.queueIndex + 1)); } // Server batchmode //if(batchMode) { LogManager.General.Log("Batchmode is being used: Destroy the camera and disable renderers"); // Destroy the camera Destroy(Camera.main); // Disable renderers in batchmode DisableRenderers(creatorPrefab); // No statistics GUI #if UNITY_EDITOR GetComponent <uLinkStatisticsGUI>().enabled = true; #endif // No audio AudioListener.pause = true; // Disable all game modes just to be safe var gameModes = GetComponents <GameMode>(); foreach (var mode in gameModes) { mode.enabled = false; } // Pick correct game mode int maxPlayerCount = 0; switch (GameManager.serverType) { case ServerType.Arena: gameMode = GetComponent <ArenaGameMode>(); int maxSpectators = 10; maxPlayerCount = 10 + maxSpectators; break; case ServerType.Town: gameMode = GetComponent <TownGameMode>(); maxPlayerCount = 1024; break; case ServerType.FFA: gameMode = GetComponent <FFAGameMode>(); maxPlayerCount = 10; break; case ServerType.World: gameMode = GetComponent <WorldGameMode>(); maxPlayerCount = 1024; break; } // FFA if (GameManager.isFFA) { GameServerParty.partyList.Clear(); GameServerParty.CreateParties(10, 1); } // Public key NetworkHelper.InitPublicLobbyKey(); // Started by uZone? if (uZone.Instance.wasStartedByuZone) { // Listen to lobby events and RPCs Lobby.AddListener(this); IPAndPortCallBack connectToServices = (host, port) => { // Connect to lobby LogManager.General.Log(string.Format("Connecting to lobby as server {0}:{1}", host, port)); Lobby.ConnectAsServer(host, port); // Update members in case we downloaded the info lobbyIP = host; lobbyPort = port; // Set up callback uZone.Instance.GlobalEvents events = new uZone.Instance.GlobalEvents(); events.onInitialized = uZone_OnInitialized; // This will tell uZone that the instance is ready // and we can let other players connect to it LogManager.General.Log("Initializing the uZone instance"); uZone.Instance.Initialize(events); }; // uLobby and uZone #if UNITY_STANDALONE_WIN lobbyIP = "127.0.0.1"; lobbyPort = 1310; connectToServices(lobbyIP, lobbyPort); #else if (string.IsNullOrEmpty(lobbyIP)) { StartCoroutine(NetworkHelper.DownloadIPAndPort("https://battleofmages.com/scripts/login-server-ip.php", connectToServices)); } else { connectToServices(lobbyIP, lobbyPort); } #endif } // Load map StartCoroutine(MapManager.LoadMapAsync( mapName, // Map is loaded asynchronously... // When it's finished, we use the callback: () => { // Register codecs for serialization GameDB.InitCodecs(); // Server port if (!isTestServer) { try { serverPort = uZone.Instance.port; LogManager.General.Log("Using port assigned from uZone: " + serverPort); } catch { LogManager.General.Log("Failed to retrieve port info from uZone! Using port " + serverPort); } } else { LogManager.General.Log("Using test server port: " + serverPort); } // Init server LogManager.General.Log("Initializing the server on port " + serverPort); uLink.Network.InitializeServer(maxPlayerCount, serverPort); // Encryption LogManager.General.Log("Initializing security"); uLink.Network.InitializeSecurity(true); #if !UNITY_EDITOR // Clean up DestroyServerAssets(); #endif // Send ready message if we didn't do it yet SendReadyMessage(); } )); }