Exemple #1
0
 private void LoadLobby(Lobby.Type lobbyType)
 {
     lobby?.Show(lobbyType);
     lobby?.SetIP(isHost ? GetPublicIPAddress() : $"{ip}");
 }
Exemple #2
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 /// <summary>
 /// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.Lobby.CurrentLobby if successful.
 /// </summary>
 /// <param name="lobbyType">The Lobby.Type of Lobby to be created</param>
 /// <param name="maxMembers">The maximum amount of people you want to be able to be in this lobby, including yourself</param>
 public void Create(Lobby.Type lobbyType, int maxMembers)
 {
     client.native.matchmaking.CreateLobby((SteamNative.LobbyType)lobbyType, maxMembers, OnLobbyCreatedAPI);
     createdLobbyType = lobbyType;
 }
Exemple #3
0
 public void CreateLobby(Lobby.Type lobbyType, int maxMembers)
 {
     Debug.Log("CreateLobby() " + lobbyType + " " + maxMembers);
     Client.Instance.Lobby.Create(lobbyType, maxMembers);
 }