private void LoadLobby(Lobby.Type lobbyType) { lobby?.Show(lobbyType); lobby?.SetIP(isHost ? GetPublicIPAddress() : $"{ip}"); }
/// <summary> /// Creates a lobby and returns the created lobby. You auto join the created lobby. The lobby is stored in Client.Lobby.CurrentLobby if successful. /// </summary> /// <param name="lobbyType">The Lobby.Type of Lobby to be created</param> /// <param name="maxMembers">The maximum amount of people you want to be able to be in this lobby, including yourself</param> public void Create(Lobby.Type lobbyType, int maxMembers) { client.native.matchmaking.CreateLobby((SteamNative.LobbyType)lobbyType, maxMembers, OnLobbyCreatedAPI); createdLobbyType = lobbyType; }
public void CreateLobby(Lobby.Type lobbyType, int maxMembers) { Debug.Log("CreateLobby() " + lobbyType + " " + maxMembers); Client.Instance.Lobby.Create(lobbyType, maxMembers); }