Exemple #1
0
        /// <summary>
        /// Initialises the weapon controller.
        /// </summary>
        public void InitialiseWeaponController()
        {
            pauseChecker    = this.GetComponent <ICheckPaused>();
            loadoutPosition = LoadoutConfiguration.Forward;

            IPlayerStats shipWeaponStats = this.GetComponent <IPlayerStats>();
            ShipData     shipData        = shipWeaponStats.GetShipData();

            SetupWeapons(shipData);
        }
Exemple #2
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        /// <summary>
        /// Configures the weapons appearance and position based on loadout type.
        /// </summary>
        /// <param name="loadoutType"></param>
        public void ConfigureWeaponPositioning(LoadoutConfiguration configuration)
        {
            if (configuration == LoadoutConfiguration.Forward)
            {
                weaponRenderer.enabled = false;
                firingPoint            = transform;
            }

            this.loadoutConfiguration = configuration;
        }
Exemple #3
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 public bool CheckIfValidLoadoutPosition(LoadoutConfiguration configuration)
 {
     return(loadoutConfiguration == configuration);
 }
Exemple #4
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 /// <summary>
 /// Sets the loadout position on all weapons in ship
 /// </summary>
 /// <param name="positionType">Active position type either forward or pivot</param>
 public void ChooseLoadoutPosition(LoadoutConfiguration positionType)
 {
     loadoutPosition = positionType;
 }