private static void CreateButton(Group parent) { Button btn1 = new Button { Text = @"Click to mask me for 3 seconds :)", Icon = Resources.Load <Texture>("Icons/star_big"), SkinClass = typeof(ButtonSkin5), Left = 100, Top = 100, Width = 250, Height = 250, FocusEnabled = false }; btn1.Click += new EventHandler(delegate { int count = 0; LoadingMask mask = new LoadingMask(btn1); Timer t = new Timer(1, 3) { TickOnStart = true }; t.Tick += delegate { mask.SetMessage(string.Format("Masking... {0} seconds", count)); count++; }; t.Complete += delegate { mask.Unmask(); }; t.Start(); }); parent.AddChild(btn1); }
/// <summary> /// Hides the global mask /// </summary> public static void Hide() { //GlobalLoadingMaskStage.Instance.DispatchEvent(new LoadingEvent(LoadingEvent.END)); if (null == _mask) return; _mask.Unmask(); _mask = null; }
/// <summary> /// Hides the global mask /// </summary> public static void Hide() { //GlobalLoadingMaskStage.Instance.DispatchEvent(new LoadingEvent(LoadingEvent.END)); if (null == _mask) { return; } _mask.Unmask(); _mask = null; }
/// <summary> /// Fires after the message is sent /// </summary> /// <param name="e"></param> private void MessageSentHandler(Event e) { _mask.Unmask(); _mask = null; _timer.RemoveEventListener(Timer.COMPLETE, MessageSentHandler); Alert.Show("Info", "Message sent!", AlertButtonFlag.Ok, delegate { SetFocus(); }); }
/// <summary> /// Fires after the message is sent /// </summary> /// <param name="e"></param> private void LogInHandler(Event e) { _mask.Unmask(); _mask = null; _timer.RemoveEventListener(Timer.COMPLETE, LogInHandler); DispatchLoginEvent(); Alert.Show("Info", "You are logged in.", AlertButtonFlag.Ok, delegate { SetFocus(); }); }
private void ClosePopup(object sender, XBackRequestedEventArgs e) { // Restart Required if (RestartMask.State == ControlState.Active) { return; } // Go back LoadingMask.HandleBack(Frame, e); Dispose(); }
void OnGUI() { if (GUILayout.Button("StartLoading")) { LoadingMask.StartLoading(); } if (GUILayout.Button("EndLoading")) { LoadingMask.EndLoading(); } EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button("EnterMajorLevel")) { PushLevelUI.Instance.EnterMajorLevel(new MajorLevelUnlockInfo(2, true)); } if (GUILayout.Button("EndChallengeRound")) { GameManager.Instance.StartCoroutine(GameManager.Instance.EndChallengeRoundCoroutine()); GameManager.Instance.EndChallengeRound(true); } } EditorGUILayout.EndHorizontal(); Clip = EditorGUILayout.ObjectField("Button Audio", Clip, typeof(AudioClip), false) as AudioClip; if (GUILayout.Button("ChangeAllButtonAudio")) { if (!Clip) { Debug.LogError("没Clip"); return; } var allGo = Resources.FindObjectsOfTypeAll <GameObject>(); var count = 0; foreach (var g in allGo) { var allPs = g.GetComponentsInChildren <UIPlaySound>(); foreach (var uiPlaySound in allPs) { if (uiPlaySound.GetComponent <UIButtonColor>() || uiPlaySound.GetComponent <MorlnUIButtonScale>() || uiPlaySound.GetComponent <UIButtonScale>()) { uiPlaySound.audioClip = Clip; EditorUtility.SetDirty(uiPlaySound); count++; } } } Debug.Log("Finish Op:cou:" + count); } }
/// <summary> /// Shows the global loading mask on it's own viewpoet /// </summary> /// <param name="message"></param> public static void Show(string message) { if (null != _mask) // destroy the previous mask _mask.Unmask(); //GlobalLoadingMaskStage.Instance.Plugins[0].Initialize(GlobalLoadingMaskStage.Instance); // temp. fix (because CreationComplete not yet executed). Meditate on this! //GlobalLoadingMaskStage.Instance.DispatchEvent(new LoadingEvent(LoadingEvent.START, message)); if (!_runOnce) { /* There's a glitch of not showing the first time. Investigate why this blobk is needed */ var inst = GlobalLoadingMaskStage.Instance; inst.ValidateNow(); _runOnce = true; } _mask = new LoadingMask(GlobalLoadingMaskStage.Instance, message); }
/// <summary> /// Shows the global loading mask on it's own viewpoet /// </summary> /// <param name="message"></param> public static void Show(string message) { if (null != _mask) // destroy the previous mask { _mask.Unmask(); } //GlobalLoadingMaskStage.Instance.Plugins[0].Initialize(GlobalLoadingMaskStage.Instance); // temp. fix (because CreationComplete not yet executed). Meditate on this! //GlobalLoadingMaskStage.Instance.DispatchEvent(new LoadingEvent(LoadingEvent.START, message)); if (!_runOnce) { /* There's a glitch of not showing the first time. Investigate why this blobk is needed */ var inst = GlobalLoadingMaskStage.Instance; inst.ValidateNow(); _runOnce = true; } _mask = new LoadingMask(GlobalLoadingMaskStage.Instance, message); }
private void DoLogin() { if (null != _mask) // already logging in { return; } _controlToFocus = null; if (string.IsNullOrEmpty(_txtUsername.Text)) { Alert.Show("Error", @"Username must not be empty", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtUsername; return; } if (string.IsNullOrEmpty(_txtPassword.Text)) { Alert.Show("Error", @"Password must not be empty", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtPassword; return; } _username = _txtUsername.Text; _password = _txtPassword.Text; if (SendMode == SendMode.SimulateSending) // just simulate sending { _mask = new LoadingMask(this, "Logging in..."); _timer.AddEventListener(Timer.COMPLETE, LogInHandler); // simulating sent result after 3 seconds _timer.Start(); } else // notify the world { DispatchLoginEvent(); } }
private void DoLogin() { if (null != _mask) // already logging in return; _controlToFocus = null; if (string.IsNullOrEmpty(_txtUsername.Text)) { Alert.Show("Error", @"Username must not be empty", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtUsername; return; } if (string.IsNullOrEmpty(_txtPassword.Text)) { Alert.Show("Error", @"Password must not be empty", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtPassword; return; } _username = _txtUsername.Text; _password = _txtPassword.Text; if (SendMode == SendMode.SimulateSending) // just simulate sending { _mask = new LoadingMask(this, "Logging in..."); _timer.AddEventListener(Timer.COMPLETE, LogInHandler); // simulating sent result after 3 seconds _timer.Start(); } else // notify the world { DispatchLoginEvent(); } }
private static void CreateButton(Group parent) { Button btn1 = new Button { Text = @"Click to mask me for 3 seconds :)", Icon = Resources.Load<Texture>("Icons/star_big"), SkinClass = typeof (ButtonSkin5), Left = 100, Top = 100, Width = 250, Height = 250, FocusEnabled = false }; btn1.Click += new EventHandler(delegate { int count = 0; LoadingMask mask = new LoadingMask(btn1); Timer t = new Timer(1, 3) {TickOnStart = true}; t.Tick += delegate { mask.SetMessage(string.Format("Masking... {0} seconds", count)); count++; }; t.Complete += delegate { mask.Unmask(); }; t.Start(); }); parent.AddChild(btn1); }
/// <summary> /// Does a sanity check and then sends the message /// </summary> private void SendMessage() { if (null != _mask) // already sending return; _controlToFocus = null; if (string.IsNullOrEmpty(_txtTo.Text)) { Alert.Show("Error", @"No recipients. Please add some...", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtTo; return; } if (!CheckRecipients(_txtTo.Text)) { Alert.Show("Error", @"Error with ""To:"" recipients. " + HelpMsg, AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtTo; return; } if (_btnCc.Selected && !string.IsNullOrEmpty(_txtCc.Text) && !CheckRecipients(_txtCc.Text)) { Alert.Show("Error", @"Error with ""Cc:"" recipients. " + HelpMsg, AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtCc; return; } if (_btnBcc.Selected && !string.IsNullOrEmpty(_txtBcc.Text) && !CheckRecipients(_txtBcc.Text)) { Alert.Show("Error", @"Error with ""Bcc:"" recipients. " + HelpMsg, AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtBcc; return; } if (string.IsNullOrEmpty(_txtMessage.Text)) { Alert.Show("Error", @"No message. Please add some text.", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtMessage; return; } if (SendMode == SendMode.SimulateSending) // just simulate sending { _mask = new LoadingMask(this, "Sending message..."); _timer.AddEventListener(Timer.COMPLETE, MessageSentHandler); // simulating sent result after 3 seconds _timer.Start(); } else // notify the world { var e = new ExampleEvent(ExampleEvent.SEND_MESSAGE) { Bubbles = true, // bubble event To = _txtTo.Text, Cc = _txtCc.Text, Bcc = _txtBcc.Text, Message = _txtMessage.Text }; Debug.Log("Dispatching an event, catch it from outside: " + e); DispatchEvent(e); } }
protected override void CommitProperties() { base.CommitProperties(); if (_imageUrlChanged) { _imageUrlChanged = false; _mask = new LoadingMask(ContentGroup, "Loading image..."); var cursor = CursorManager.Instance.SetCursor(CursorType.Wait); var oldBounds = Rectangle.FromWidthAndHeight(GetExplicitOrMeasuredWidth(), GetExplicitOrMeasuredHeight()); oldBounds = oldBounds.CenterInside(Rectangle.FromSize(SystemManager.Instance.ScreenSize)); ImageLoader.Load(_imageUrl, delegate(Texture texture) { //Debug.Log("texture size: " + texture.width + ", " + texture.height); _image.Texture = texture; _image.Visible = false; // reset explicit size to allow measurement ExplicitWidth = null; ExplicitHeight = null; ValidateSize(true); var newBounds = Rectangle.FromWidthAndHeight(GetExplicitOrMeasuredWidth(), GetExplicitOrMeasuredHeight()); // center on screen newBounds = newBounds.CenterInside(Rectangle.FromSize(SystemManager.Instance.ScreenSize)); //Debug.Log("newBounds: " + newBounds); // return to the old size immediatelly, because of the flicker Width = oldBounds.Width; Height = oldBounds.Height; #region Alternative //SetActualSize(GetExplicitOrMeasuredWidth(), GetExplicitOrMeasuredHeight()); //PopupManager.Instance.CenterPopUp(this); #endregion Defer(delegate { // tween the window size //var newBounds = Bounds.CenterInside(Rectangle.FromSize(SystemManager.Instance.ScreenSize)); ScaleBoundsTween tween = new ScaleBoundsTween(this, oldBounds, newBounds) { Callback = delegate { _image.Visible = true; // show image //_image.SkipRender(2); // avoid flicker _image.Alpha = 0; // fade in the image FadeIn fadeIn = new FadeIn { Duration = 1 }; fadeIn.Play(_image); } }; tween.Play(); }, 1); //GlobalLoadingMask.Hide(); _mask.Unmask(); CursorManager.Instance.RemoveCursor(cursor); }); } }
IEnumerator _Goto() { _isSwitching = true; if (GetNeedLoadingMask()) { LoadingMask.StartLoading(); yield return(new WaitForSeconds(LoadingMask.Instance.TimeToUnload)); } BaseUI newUI = null; switch (_targetUIState) { case UIStateName.Entrance: newUI = EntranceUI.EnterStage(); break; case UIStateName.Menu: newUI = MenuUI.EnterStage(); break; case UIStateName.Match: newUI = MatchUI.EnterStage(); break; case UIStateName.Game: newUI = GameUI.EnterStage(); break; case UIStateName.PushLevel: newUI = PushLevelUI.EnterStage(); break; case UIStateName.EndRound: newUI = EndRoundUI.EnterStage(); break; default: Debug.LogError("ERROR uiState:" + _targetUIState); break; } switch (_targetUIState) { case UIStateName.Entrance: var sr = Background.GetComponent <SpriteRenderer>(); sr.sprite = SprSplash; break; case UIStateName.PushLevel: //Background.gameObject.SetActive(false); break; default: //Background.gameObject.SetActive(true); sr = Background.GetComponent <SpriteRenderer>(); sr.sprite = SprBg; break; } if (!newUI) { Debug.LogError("GotoUI却没有成功创建UI:" + _targetUIState); } for (int i = 0; i < _baseUIs.Length; i++) { if (i == (int)_targetUIState) { _baseUIs[i] = newUI; } else { if (_baseUIs[i]) { _baseUIs[i].OffStage(); _baseUIs[i] = null; Resources.UnloadUnusedAssets(); } } } LoadingMask.EndLoading(); _isSwitching = false; }
/// <summary> /// Does a sanity check and then sends the message /// </summary> private void SendMessage() { if (null != _mask) // already sending { return; } _controlToFocus = null; if (string.IsNullOrEmpty(_txtTo.Text)) { Alert.Show("Error", @"No recipients. Please add some...", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtTo; return; } if (!CheckRecipients(_txtTo.Text)) { Alert.Show("Error", @"Error with ""To:"" recipients. " + HelpMsg, AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtTo; return; } if (_btnCc.Selected && !string.IsNullOrEmpty(_txtCc.Text) && !CheckRecipients(_txtCc.Text)) { Alert.Show("Error", @"Error with ""Cc:"" recipients. " + HelpMsg, AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtCc; return; } if (_btnBcc.Selected && !string.IsNullOrEmpty(_txtBcc.Text) && !CheckRecipients(_txtBcc.Text)) { Alert.Show("Error", @"Error with ""Bcc:"" recipients. " + HelpMsg, AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtBcc; return; } if (string.IsNullOrEmpty(_txtMessage.Text)) { Alert.Show("Error", @"No message. Please add some text.", AlertButtonFlag.Ok, FocusBack); _controlToFocus = _txtMessage; return; } if (SendMode == SendMode.SimulateSending) // just simulate sending { _mask = new LoadingMask(this, "Sending message..."); _timer.AddEventListener(Timer.COMPLETE, MessageSentHandler); // simulating sent result after 3 seconds _timer.Start(); } else // notify the world { var e = new ExampleEvent(ExampleEvent.SEND_MESSAGE) { Bubbles = true, // bubble event To = _txtTo.Text, Cc = _txtCc.Text, Bcc = _txtBcc.Text, Message = _txtMessage.Text }; Debug.Log("Dispatching an event, catch it from outside: " + e); DispatchEvent(e); } }